March 12th, 2010 | By Mike Gnade
Tagged in: gdc | igf | IGF Winner
The IGF saw a great group of games, but only one could win the $20,000 Grand Prize and that game was none other than Andy Schatz’s Monaco. Monaco also grabbed the excellence in design award. Monaco is a 4 player stealth co-op game from Pocketwatch Games.
Other winners included:
Nuovo Award: Tuning by Cactus
Excellence in Visual Art and Technical Excellence: Limbo by PlayDead
Best Mobile Game: Spider: The Secret of Bryce Manor by Tiger Style
Excellence in Audio: Closure by Closure Team
Student Showcase Winner: Continuity
Audience Award: Heroes of Nerwerth by S2 Games
D2D Vision Award: Max and the Magic Marker by Press Play

Mike Gnade (426 posts)
Mike is the Owner and Founder of Indie Game Magazine.