September 27th, 2012 | By Erik Johnson
Tagged in: indie links | indie links round-up | industry news
Would it be possible to make a game like Portal in 2D? Or a stealth game where you can’t see the movement of enemies out of your character’s line of sight? Or a game where things that aren’t illuminated cease to exist? Today’s Indie Links say yes to all of these, and more.
If Portal Were A 2D Platformer It Would Go Something Like This (Kotaku)
“Coming this week to Steam and Xbox Live Indie Games, Gateways is a 2D retro-style platformer that creator David Johnston describes as ‘like Portal, only better.’ Those are fighting words, Mr. Johnston.”
To The Moon: A Lesson In Interactive Storytelling (Funsponge)
“Being a younger medium, interactive storytelling is still defining its language. Writers from more traditional backgrounds are adapting their tool kits, but dictating our experience in those terms often comes at the expense of interactivity. To the Moon falls into this category, for the most part you’re just along for the ride, but when the ride is so compelling, none of that seems to matter.”
I Have Played: Dark Scavenger (Scripted Sequence)
“Many of the best things in life derive from unexpected combinations. The peanut butter and jam sandwich, for example, is humanity’s single most glorious achievement, and yet a mathematical quandary: the sum is greater than its parts. Psydra Games’ adventure-RPG Dark Scavenger is born of a similar (if less hyperbolic) phenomenon. It sequences DNA from Phantasy Star and Zork, adds a dash of Discworld: The Trouble With Dragons, and feels like it might have been lovingly raised by Armando Iannucci’s comedic imagination — an analogy that’s bereft of Dark Scavenger’s triumphs and near-misses, but full of its spirit.”
Review: Mark of the Ninja Brings 2D Stealth With Style (Ars Technica)
“Mark of the Ninja is utterly defined by the lack of information it gives players in key situations. If you want to know if there’s a guard in the next room, you have to lean up against the door and look through the keyhole (and be sure to dart away if he’s about to open that door). If you want to know if you’ll be spotted when you climb up over that ledge, you need to carefully peek your head up around the corner first. When you duck back down, a hazy, slowly fading red outline will tell you the guards’ last observed position, but you can still track their movements by watching the small grey circles that represent their subtle footfalls.”
Wot I Think: Closure (Rock, Paper, Shotgun)
“How many lives must be expended to put in a lightbulb? If a tree falls in a forest but there is no light to show its final position, can it bridge the gap across a chasm? These and other philosophical quandaries are answered in Tyler Galiel’s Closure, a platform-puzzler that constitutes a sinister journey comprised of a thousand tricks of the light. Here’s wot I think.”
[PAX] Turning Into A Chicken: A Hands-On With Guacamelee (Twinfinite)
“Metroidvania games have become as numerous as the leaves in a tree. Two classic series with admirable gameplay? Who wouldn’t want to mash them together and try to make a game. More often than not, the game is mediocre or just plain bad. Sometimes it turns out pretty good. Rarely, the right ingredients come together to make one damn good game. Guacamelee falls in this last category. Hit the jump to see why.”
Portabliss: Super Hexagon (iOS) (Joystiq)
“I feel weird about rendering a verdict about a game I’ve played for, at most, 48 seconds in a single session, but that’s just how Super Hexagon works. Besides, that 48 seconds was hard-won after dozens of less successful, even briefer attempts. I’m reasonably sure I get the idea.”
Storyteller Is An Incredibly Original And Surprisingly Deep Indie Game (FULLNOVAZERO)
“…His own game, Storyteller was going to be shown for one hour the next day. I, as always, was curious to see what this was all about. My friends and I got locked into a match of Natural Selection 2 the next morning and when everything was done I checked my phone and ran over to the Spy Party booth with only 10 minutes left. Now I’m glad I did, because this is one of the most original games I’ve played in a long time.”


Erik Johnson (301 posts)