October 8th, 2012 | By Tom Christiansen
Tagged in: adventure apes | Platformer | Scary Potato
Last month, Scary Potato released their first game, Adventure Apes, to the world.
In Adventure Apes, players take on the role of the tenacious Mitch Monkey, who is in search of Horatio Hawk, the antagonist that has stolen a priceless (and of course, magical) artifact, out of a Mayan temple.
The search for Horatio Hawk takes Mitch deep into a Mayan temple where he faces a number of deadly traps and confronts predators who would love a nice monkey snack with their afternoon tea. Luckily for Mitch, he is armed with a laser gun, and eventually a few other fun toys, which he can use for self defense and to solve certain puzzles.
Adventure Apes is a platformer in the most traditional sense, drawing direct inspiration from Metroid. Players hop, roll, shoot, and swim, from room to room. The Mayan temple is filled with over 100 rooms to explore, and five fiendish bosses to battle.
Apart from Mitch and Horatio, Scary Potato created a colorful cast of characters to help the story play out. There is Mitch’s best friend, the monkey Otis, who loves kittens and fart jokes; Dr. A, the old gorilla who guides and enlightens Mitch through his adventure through the Mayan temple; and the mysterious Mr. E, an old beaked figure, cloaked in black, who Dr. A believes is responsible for funding Horatio’s thievery.
Adventure Apes is available on the game’s official website for only $2.99, with a demo also available. The digital download comes with an illustrated instruction booklet with secret info and your choice of two exclusive wallpapers.
Follow Scary Potato on Twitter.



Tom Christiansen (221 posts)
The Editor in Chief of IGM, Tom is essentially a nerdy Viking. He has a near constant craving for burgers and beer, and satisfies his instinct to pillage and plunder through video games. Tom stands tall, bearded, and doesn't care much for small talk. He loves talking about indie games though, so never hesitate to tweet him: @TomScott90 or email him: tom@indiegamemag(dot)com.