January 5th, 2013 | By

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Axis Game Factory ss01

Creating a video game these days has become much more accessible than ever before. With powerful platforms like Unity, UDK, and GameMaker you no longer need extensive programming knowledge to get up and go.

Although all the available programs are very useful and have changed the game development landscape forever. If you are after a highly flexible option that allows complete novices to get into game development, without alienating more professional maybe Axis Game Factory will be for you.

Axis Game Factory is very much a WYSIWYG editor at heart allowing people who have never picked up a programming text-book to get their teeth sunk right into game development. Axis Game Factory aims to making creating games just as much fun as playing them and they even actively encourage children to get involved and making something fantastic.

Axis Game Factory ss02

It’s a great idea and the logical next step in improving the accessibility of video games creation, and as we all know the more talented people we have creating games the better.

Although still in the early stages Heavy Water have created a tech demo of the Axis Game Factory engine and so far it does look very impressive. Of course the limits of the program are yet to be seen but at least this will provide an ideal learning tool for children and complete novices to get into game design.

I am always happy to see new exciting projects that open up new avenues into the game industry and Axis Game Factory looks to be an ideal starting point for any want to be programmer.

If you are interested in seeing Axis Game Factory become a fully fledged program you will want to check out the Kickstarter page. More information can be found on the official site, and finally if you would like to see some demos and generally instructional videos check out their Youtube page.

About the author

(539 posts)

Full time gamer part time writer and a Graduate of King College London I have been playing computer games ever since the days of the much loved Amiga. Playing a broad spectrum of games over as many platforms as possible with a distinct obsession with RTS games even though lacking in much of the micro ability. Tweet me @alexwilkinson

  • Ted

    Don’t we already have this with “The 3D Gamemaker”? It’s so limiting, you have to use their assets and I bet all the “code” is pre-made so you can adjust small things like how much health an enemy has.

    It’s probably great for a kid to mess around with, but they are pitching this at “indies”, who I have a feeling will be let down by the amount of freedom they are given.

    Take it for what you will though, if they prove me wrong then I’m wrong! But don’t say I didn’t warn you ;) Besides the absolutely horrible sound in the video…

  • Ted

    Just something else I picked up from the video..the terrain system is non-existant and at the moment they are using static meshes to create “mounds” of terrain, which apart from looking horrible with seems, will absolutely destroy your performance with larger scenes from intersecting meshes.