September 8th, 2011 | By

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Possibly one of the greatest elements of a compelling story is the narrator. Sometimes a mundane story into a great and compelling one. Narrators in stories are usually stuck to cut scenes and sitting back while the hero takes the spotlight. Bastion breaks these rules in an unexpected way.  Rather than simply tell a story  the narrator in Bastion not only dynamically reacts to your action throughout the game. The narrator reacts virtually everything you do in the game, from weapons you pick to the way your character reacts to the world and his tactics.

And there are plenty of tactics to go around in Bastion. At first glance Bastion seems like a basic 2D action with monsters to mindlessly kill. But a second look and you can see there is plenty of depth behind the scenes. The game features typical action rpg staples such as the slow hammer, bow and arrow, and fast dagger. And yet the game allows you to customize each to your style or the situation using tiers of upgrades. Each tier has two seperate upgrades that you can choose from and swap off. Sometimes a situation may call for a slow hammer that does damage overtime and a fast loading shotgun.

This idea of customization is constantly given to you constantly throughout the game at a great pace. Every few levels Bastion will toss a brand new toy at you or at very least a new way to customize your character. The game has you collection cores to power up the bastion inside the game and with each piece it gives you different shops that you pick. If you want to upgrade weapons first the game lets you, or maybe you want to get to the distillery to get more passive abilities instead. It’s all up to you, and the narrator reacts to it all very organically.

The narrator in the game is used very effectively to enhance and everything and anything that you do. The game teaches you to play, tells events with his voice, and is used in a versatile way. Nothing  the narrator says feels stiff or canned, but rather interactive and natural. His voice is without a doubt a huge force to what makes this different and having to hear his voice makes everything better. His voice in a simple comparison, is like a warm sip of tea for the ears.

Bastion does a lot of things different to set itself apart from the competition through a stunning presentation and clever presentation that would get any gamer excited, and for good reason. There’s deep customization, stunning visuals, and a compelling story with a compelling voice to tell it. Combine with an excellent soundtrack (that I really wish I could buy) that is almost on par with some of the best soundtracks in video game history it’s certainly a wild ride. While most games have story and game compete with each other, they are almost seamless in this game.

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  • Black_Stormy

    This article is probably a good example of why you don’t let any old joe post articles. Heaps of grammatical errors, overused carchwords and comes off as a fanboy review. I’ll still check bastion out, but this article didn’t affect that decision.

  • http://www.indiegamemag.com Mike

    Don’t worry – we have an official review on the way- but we like getting fan/user posts too.

  • EveryManGamer

    This looks great. We love seeing games that look new and break the norm, evolving what we know as video games to new places.