October 4th, 2012 | By

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bit. trip core

Originally released as WiiWare in 2009, and then later on Nintendo’s 3DS in 2011, Gaijin Games’ BIT. TRIP CORE has finally made it to PCs and Macs.

Released yesterday on Steam, BIT. TRIP CORE is available on PCs running Windows XP or better, and Macs running Snow Lepord 10.6.3 or later. Both versions require half-a-gigabyte of RAM.

BIT. TRIP CORE is the second game in the BIT. TRIP series, directly following BIT. TRIP BEAT, and was inspired by Cosmic Arc, an Atari 2600 game which was a personal favorite of the game’s designer Alex Neuse.


Players control a small four-sided core at the center of the screen. The objective is to fire lasers from each of the four sides and hit incoming blocks for points. The rhythm of the soundtrack helps keep players in-tune to when to fire at the incoming blocks, essentially making it a rhythm game akin to Guitar Hero.

The game reviewed favorably with most critics, and carries an 80/100 score on Metacritic.

BIT. TRIP CORE features a single player mode and a 2-player local co-op mode, a “thumpin’” chiptune-inspired soundtrack, epic boss battles, leaderboards, achievements, and a new easy mode for newer players.

Steam is offering BIT. TRIP CORE in three bundles. There is the standard game-only package which is $9.99. Buyers can elect to purchase the game with the soundtrack for $11.99, or buy the standalone soundtrack without the game for $5.99. Finally, for mega-fans, Steam is offering a $35.96 BIT. TRIP collection which includes BIT. TRIP CORE, RUNNER, and BEAT, and the soundtracks for the three games.

Pick up BIT. TRIP CORE on Steam today, and follow the developers on Twitter.

bit trip core

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The Editor in Chief of IGM, Tom is essentially a nerdy Viking. He has a near constant craving for burgers and beer, and satisfies his instinct to pillage and plunder through video games. Tom stands tall, bearded, and doesn't care much for small talk. He loves talking about indie games though, so never hesitate to tweet him: @TomScott90 or email him: tom@indiegamemag(dot)com.