January 27th, 2012 | By Chris Stutzman
Tagged in: PC Game | shooter | Stellar
New indie games are released every day, but the latest game, Stellar, is one you may wish to keep on your radar. Stellar is a game inspired by Subspace-Continuum which has players controlling a ship in a top-down setting. At this point the game has a skirmish mode as well as campaign with many others coming in future updates. Skirmish mode sees the player in a 1v100 battle against the AI where the goal is to slowly build up and survive until you are strong enough to defeat their base. The campaign mode has different objectives and unlockable items that will help to change any future play-through of the game.
The big feature that sets Stellar apart from your standard top-down shooter is the building options/base defense that is present. Players have the options of creating lighting, walls, obstacles, turrets, and different buildings that can even help gather resources to allow the play to focus on the action. This is really a fresh idea that seems to work well enough, and with future promise of multiplayer support should provide a game that will last a while.
After speaking with the game’s creator a bit it is clear that he has big plans for Stellar. Players who are willing to pick up the Alpha version of the game will be rewarded with free updates for future versions as well as the ability to provide feedback in order to improve the game throughout the remainder of its’ development. Players who are running an Osx build will be happy to hear that it has already been created, though not yet released on IndieCity- check back frequently for the addition! If this looks like it could be your cup of tea, or you just would like to support a game that has potential just head over to the purchase page and snag a copy for just about $3.00!

Chris Stutzman (17 posts)
Chris can best be described in 3 short words: Pretty Cool Cat. This gamer is out to take on the world and loves anything competitive. Currently attending Full Sail University for a degree in Game Design Chris strives to come up with new ideas for games while playing everything he possibly can to have a better understanding of what exactly makes a good game.