February 7th, 2012 | By Mazen Abdallah
I’m a massive fan of Adam Atomic’s work in general, but Canabalt is easily one of my favorite indies ever. That’s actually horrible news for me, because it means I have to buy a Commodore64 to enjoy the latest version of Canabalt, C64anabalt.
The game is an official conversion of the fast-paced one-button hit, developed by Paul Koller for the 8-Bit, 64KB RAM, 1Mhz Commodore 64 home computer.
C64anabalt was developed as a competition entry for the RGCD C64 16KB Cartridge Game Development Competition (2011) and it managed to nab second place. As for its name, which I’m still trying to figure out how to pronounce, it was suggested by Adam Atomic. The game’s software design is based on the original code of Canabalt, meaning it’s very close to the original in its physics and generational algorithms. However, it does have some technical limitations. This version has a scrolling background instead of the flash version’s static parallax background cityscape. Additionally, it stutters slightly at high running speeds and the NTSC version is barely faster than the PAL edition.
There are two editions of the cartridge available: One featuring a SID chip conversion of Danny Baranowsky’s intense action track and an alternative build featuring the music of Andreas Slotte’s Thrustburst. I’ve fallen slightly in love with the conversion of Danny B’s track, and I’m afraid I’m going to have to make this version my new favorite.
The game is currently available as a dove-grey cartridge with a box designed by Adam Atomic himself, and tape and disk versions available for download.[C64anabalt]
This article originally appeared on sister site DIY Gamer, written by Mazen Abdallah