preview articles
‘Among The Sleep’ Preview – Terror As A Toddler
May 24th, 2013 | By Kim Berkley
Krillbite Studio’s Among The Sleep has been attracting attention since it first started development back in 2011, when …
‘The Yawhg’ Preview – Time Is Of The Essence
May 20th, 2013 | By Max Mallory
As I read through the ‘How to Play’ section of the readme file for The Yawhg, a story-driven …
‘Teslagrad’ Preview – Mad Magnetism
May 13th, 2013 | By Kim Berkley
Slated to be Norwegian developer Rain Games’s first release, Teslagrad is a steampunk-styled 2-D puzzle platformer currently in …
BaraBariBall Preview
May 9th, 2013 | By Mike Gnade
BaraBariBall is an awesome competitive platformer/sports game made by brother team Richard and Markus Terrell. The game can …
Fist Puncher Preview – Travel back to 1988 and Pound some Fools
May 2nd, 2013 | By Mike Gnade
Fist Puncher is an homage to all the great sidescrolling beatemups of the 8 and 16 bit eras. …
Cannon Brawl Preview – Worms meets Real Time Strategy
April 14th, 2013 | By Mike Gnade
Cannon Brawl is a 2D real time strategy game currently in development for Xbox and PC. The game …
IGF: Samurai Gunn Swords + Guns = a Bloody Good Time
April 5th, 2013 | By Mike Gnade
Local competitive multiplayer is back! Samurai Gunn, developed by Beau Blythe, was nominated for Excellence in Design at …
GDC Preview: Kachina – Sandbox Physics where you’re the Hole
April 2nd, 2013 | By Mike Gnade
Kachina was one of my favorite games that I played at the Media Indie Exchange Mixer during GDC. …
Hands-On Preview Of ‘Sang-Froid: Tales of Werewolves’
March 29th, 2013 | By Tom Christiansen
I am not one for tower defense games. I know a lot of people are, but for me, …
GDC: Aztez Preview: It’s like Madworld meets Dragon Force
March 28th, 2013 | By Mike Gnade
Aztez is hilariously described by Team Colorblind as their attempt to “make a game as incredible as Capcom’s …