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‘Among The Sleep’ Preview – Terror As A Toddler

May 24th, 2013 | By

Krillbite Studio’s Among The Sleep has been attracting attention since it first started development back in 2011, when …

‘The Yawhg’ Preview – Time Is Of The Essence

May 20th, 2013 | By

As I read through the ‘How to Play’ section of the readme file for The Yawhg, a story-driven …

‘Teslagrad’ Preview – Mad Magnetism

May 13th, 2013 | By

Slated to be Norwegian developer Rain Games’s first release, Teslagrad is a steampunk-styled 2-D puzzle platformer currently in …

BaraBariBall Preview

May 9th, 2013 | By

BaraBariBall is an awesome competitive platformer/sports game made by brother team Richard and Markus Terrell.  The game can …

Fist Puncher Preview – Travel back to 1988 and Pound some Fools

May 2nd, 2013 | By

Fist Puncher is an homage to all the great sidescrolling beatemups of the 8 and 16 bit eras.  …

Cannon Brawl Preview – Worms meets Real Time Strategy

April 14th, 2013 | By

Cannon Brawl is a 2D real time strategy game currently in development for Xbox and PC.  The game …

IGF: Samurai Gunn Swords + Guns = a Bloody Good Time

April 5th, 2013 | By

Local competitive multiplayer is back!  Samurai Gunn, developed by Beau Blythe, was nominated for Excellence in Design at …

GDC Preview: Kachina – Sandbox Physics where you’re the Hole

April 2nd, 2013 | By

Kachina was one of my favorite games that I played at the Media Indie Exchange Mixer during GDC.  …

Hands-On Preview Of ‘Sang-Froid: Tales of Werewolves’

March 29th, 2013 | By

I am not one for tower defense games. I know a lot of people are, but for me, …

GDC: Aztez Preview: It’s like Madworld meets Dragon Force

March 28th, 2013 | By

Aztez is hilariously described by Team Colorblind as their attempt to “make a game as incredible as Capcom’s …