September 5th, 2012 | By Sam Adonis
Tagged in: action arcade | chroma cell | oyvind byhring | shoot em up | space
Two-dimensional space shoot-em-ups are filled with contradictions. The massiveness of space is confined to a small square that the participating ships are incapable of escaping. But a more important irony is that these games often make the endlessly boring aspect of space into an exciting and quick battle. Chroma Cell, a new title from Øyvind Byhring, continues this pattern of turning space upside down by making it seem more fun that it usually is.
Chroma Cell is an arcade shoot-em-up, comparing itself to other titles like Stardust HD or Geometry Wars. It features two gameplay modes, Classic and Event. In Classic the player must earn as many points as possible from killing enemies until eventually succumbing to the enemy horde, while in Event they must stay alive while fighting enemies for long as they can. The game is available through it’s site, and is currently “pending” on Steam Greenlight. Like any Greenlight games we have mentioned since it’s launch last week, those interested in the game are welcome to visit its Greenlight page and offer it up votes in hopes of seeing it on Steam some day.
The trailer for Chroma Cell, linked above, features a soundtrack from Per Byhring, and is downloadable for free at the game’s website, or the composer’s SoundCloud here.
The game uses a “Pay What You Want” system, where the user donates before or after downloading the game installer. This is a nice little way to demo your game, and I hope it works well. If you are interested in downloading – or even buying the game, you can do so at the developer’s website, here.


Sam Adonis (50 posts)
After writing a review for Spyro the Dragon when he was nine years old, Sam knew he was destined to be a games journalist. Sam considers himself a blood hound stuck on the scent for awesome indie games.