Dev Links: Crops


Today’s Developer Links touch on the underrepresented or underappreciated game developer demographics and game ideas, with a game jam for female developers, upcoming game developers in Africa, and an Experimental Gameplay Workshop.

Submit Your Offbeat Prototypes To GDC’s Experimental Gameplay Workshop (Gamasutra)
“The ever-popular Experimental Gameplay Workshop will once again to return to the Game Developers Conference in 2013, and the event’s organizers have issued a call for submissions for new “experimental” video game prototypes. The selected titles will earn a slot in the two-hour Experimental Gameplay Workshop session at GDC 2013 in San Francisco, which aims to showcase an eclectic mix of unusual game concepts that explore new ideas and genres.”

Mew-genics Teaser Art (Team Meat Blog)
“So every Caturday from now till we release all the details, Tommy and i will be uploading screen shots of characters and cryptic images that should slowly paint a picture of what Mew-Genics is all about. Last week we teased on via twitter but this week we will be posting both here.”

Penny Arcade’s On the Rain-Slick Precipice of Darkness 4′s Soundtrack Will Be Provided By Hyperduck! (Zeboyd Games)
“We are pleased to announce that Hyperduck will be providing the soundtrack for Penny Arcade’s On the Rain-Slick Precipice of Darkness 4! Hyperduck has done the soundtrack to a number of indie games but they’re probably best known for their work on the amazing Dust: An Elysian Tail soundtrack. We asked them to do a couple of songs for us for the upcoming Rake DLC for Rain-Slick 3 and we were so impressed with their work that we decided to ask them to do the entire soundtrack for Rain-Slick 4.”

African Developers Move Into The Mobile Market, Create Culturally Relevant Games (Polygon)
“With the continent’s number of mobile broadband subscribers sitting around 700 million and internet users at 44 million, game developers in Africa are looking to move into the mobile games market, reports CNN.”

Making Of The Hamlet (Game Level Design) (Indie DB)
“We have shown a piece of concept art from the outdoor gardening environment. I also wrote a blog post about how we want the harvesting to work. Now that we have completed most of the Hamlet scene, I would like to share a bit about the process of building the outdoor scene in Unity3D. This is a bit long, so I’ll make it in two parts – the second part will be posted on Monday. (Be aware, this is quite technical!)”

The Video Game Kickstarter Report – Week of November 2 (Zeboyd Games)
“The big news recently is that kickstarter has now been opened up to the UK. It’s only been a couple days but there are already dozens of UK video game kickstarters (most of which don’t look like they’re going to succeed). One of the more interesting UK kickstarters that looks like it has a decent chance is Sir, You Are Being Hunted. Survival, stealth, procedurally generated world, well dressed robots – what’s not to like? It’s up to £13k (£40k goal) with 29 days left to go.”

Overcoming The Odds With A Female-Only Game Development Jam (Polygon)
XX Game Jam, a London-based gathering in which women work in groups to develop a computer game over the course of a 24-hour period, initially struggled to gain funding due to its focus on female-led game development, organizer Helen Kennedy told the BBC.”

Art And Entertainment (Bientôt l’été)
“Following the logic from the previous post, I need to conclude that artistic games will always be slow and contain very minimal (inter)activity. Which is not entirely dissimilar to the situation in other media in which both entertainment and art are created. Rock and roll tends to be active and exciting. Classical music calm and complex. Action movies are fast and clear. Art films are slow and confusing. Adventure books and comic strips are spectacular and engaging. Literature and poetry are often modest and a bit alienating.”

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