September 17th, 2012 | By

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Today’s Developer Links have some information about several developers’ approach to conventions.  Plus, launches, betas, and putting several games in one.

Maximizing Your Launch On iOS And Android (AltDevBlogADay)
“Good launches don’t happen by accident. They are the result of rigorous planning, equal parts marketing, PR, and engineering. Bugs and other issues will kill an otherwise good launch, but so will not understanding your market. iOS and Android are very different in how they handle discovery. And that’s the goal of launch: getting your game into a position where it can be discovered by millions. We’ve gathered tips and tricks regarding launch on each platform from many sources, including knowledge from members of the Stanford GSB: Video Games mailing list, to help you make your next launch a success.”

Castle Crashers In Minecraft Skins Pack 2 (The Behemoth Development Blog)
“Minecraft and Castle Crashers. Castle Crashers and Minecraft. Either way it sounds good together doesn’t it? Being fans of pixel based mining and creation, we were honored when we were asked us to participate in a skin pack for their Xbox 360 edition of Minecraft.”

What Is Chasing Aurora? (Broken Rules)
“What is Chasing Aurora? An action-packed single player game? A moody multi-player game? The simple answer is: Chasing Aurora is a series of games. We originally devised it as a series of three games. We’re working on two of these at the moment. One is a multi-player game that is best played together with friends in front of a TV screen. This is the game we’re going to bring to the Wii U first because it is tailored to home consoles. There’s also a vast single player game that we’re working on.”

Even Up The Odds (Mommy’s Best Devlog)
Shoot 1UP on Windows Phone 7 is out now! It’s got exclusive content like strange, new enemies, a new ship, a new game mode, Achievements, friends Leaderboards, and free ringtones! Get it here: marketplace link

That Yoda Quote About Opening Betas And The PAX West 2012 Guest Indie (SpyParty Blog)
“My plan seemed like a good one at the time I made it:  get the lobby server backend scalable, use the remaining12595 uninvited people1 to test that scalability, and then open up the beta, all before PAX West 2012.  Then, when people played SpyParty at little old booth #3002, instead of telling them they had to sign up to get in line, I could just tell them to go home and start playing immediately! Alas, it turns out I ended up more on the try side of Yoda’s quote than the do side of the quote.  I still think it’s a good plan, I’ll just have search-and-replace “PAX West 2012″ with some other upcoming event2  in the Official Plan Documents™. 3

AVSEQ Is On Steam, Right Now (Big Robot)
“…And that’s the new trailer.”

Q-002: What’s one article or book you found particularly influential…? (#AltDevBlogADay)
“What’s one article or book you found particularly influential and have gone back to multiple times to review?”

The Perfect Strategy: Interview With Mads Johansen (Spaces of Play)
“I’m a danish Software Engineer and I currently reside in Copenhagen, where I’m doing a Master of Science in Games. I love playing games of all sorts, and I especially love playing challenging games. My favorite beverage I would have to say is water, I like my H2O just as much as the next Waterboy. My current world rank in Spirits is 3rd with my iPhone 4. I was rank one for a long time, but after the new iPad turned up, a rival has shown up, unfortunately I haven’t had the time to fight back yet. On the desktop version I’m ranked 13th with my speed run (2 hours and 30 minutes) from the launch day of Spirits for Mac.”

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