September 26th, 2012 | By

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From today’s Developer Links, you can learn things like tactical level design, how to contact the press, or, for the more technically minded, how to use OpenGL with Native Client and a possible avenue for homebrew development on the Vita.

I’ve Written A Big Text: “How To Contact Press” (PixelProspector)
“I’ve just written a piece called “How To Contact Press (And Increase Chances To Get Press Coverage)”. You can find it over here.”

Want To Donate To Support Indie #Gamedev Greenlight Fee? (AltDevBlogADay)
@dejobaan stepped up tonight and offered a $100 loan to an awesome indie #gamedev that really needed the money to pay their Greenlight fee to help make their dream happen. A few of us followed his excellent example (including @BenKuchera) and offered to do the same.”

The Metrics Of Space: Tactical Level Design (Gamasutra)
“What makes good level design? PhD and educator McMillan — who’s worked with Ubisoft to create a curriculum for game design — examines how point of view effects players, showcasing a variety of gameplay scenarios which show different tactical choices players may be confronted with.”

Too Many Ideas (Cliffski.com)
“I had, I thought, pretty much decided what game I was going to do after I release my expansion pack for Gratuitous Tank Battles. it’s the third idea I had for a new game. And then, there I was watching a TV show which is (in some ways) relevant to one of my other ideas, and I was musing over doing that one instead, and then lo! believe it or not, a TV ad appears which reminded me of the other idea.”

Bringing Regal OpenGL To Native Client (AltDevBlogADay)
“Porting your game to Native Client and Android just got a lot easier. The new OpenGL portability library ‘Regal’ emulates legacy GL features such as immediate mode and fixed function pipeline. Regal is the ‘Write Once, Run Everywhere’ GL library. Read on for more details on Regal and how it got ported to Native Client.”

Inconceivable (WeMakeTheCopsLookDumb)
“I’ll admit, I was caught by surprise and increasingly upset by the number of people I’ve encountered on the internet who couldn’t possibly conceive of a scenario whereby you own a computer, you own all the development software and you make videogames but you can’t possibly have $100, closely followed by the ‘if you’re serious, you’ll have $100 dollars’ crowd. I know it’s not said with any sort of malice and I know that a lot of it comes out of a genuine inability to understand how that’s even possible. Jonas has touched upon the broader scope of things but as I touched on, angrily, on Twitter earlier I’ve learned exactly how it’s possible. I’m not going to go too in depth but the past 2 years of my existence are how it’s really, really, not inconceivable that such a scenario should arise.”

Indie Tools: Impact (IndieGames.com)
Impact is unlike the other Indie Tools I have been writing about, mainly in that it is a JavaScript game engine that allows you to develop HTML5 games for desktop and mobile platforms. It is thus an environment that is mainly meant for programmers, even though it does provide certain tools that anyone can use.”

Hack Opens The Door For Homebrew Development On Vita (Ars Technica)
“No matter how hard Sony and other console makers try to lock down their hardware, industrious hackers seem to always find some way to run their own homebrew code on the systems they buy. The PlayStation Vita appears to be the latest system to have its software protections fall, with the announcement of the Usermode Vita Loader project (UVL).”

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