Dev Links: Trigger Happy

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Want to release a game on the Android? Promote your games with a podcast? Or know the design secrets of your favorite childhood RPG? For any of these topics, today’s Developer Links have you covered.

Promoting Your Indie Game Company With A Podcast (AltDevBlogADay)
“A few months before jumping fulltime into our independent game startup, my co-founder and I started a podcast. We did this largely because of the advice from other successful independent game companies like Wolfire Games, who employ guerilla marketing techniques with remarkable results. It also sounded like a fun excuse to talk shop!”

Chrono Trigger‘s Design Secrets (Gamasutra)
“But the goal of marrying linear narrative to dynamic gameplay is not out of reach for developers that don’t have the resources to create such complex systems. No game shows this better than the classic RPG Chrono Trigger. Crafted by Square’s “Dream Team” of RPG developers, Chrono Triggerbalances developer control with player freedom using carefully-designed mechanics and a modular approach to narrative.”

The Mindkill – Making The Music For Receiver (Wolfire Blog)
“Recently I had the opportunity to work with Wolfire again, this time for the7dfps challenge to create a full first person shooter game in a week:Receiver. Working on the music for the game allowed me to try some things in video game music that I haven’t had much opportunity to try. One of the elements I really enjoyed was working with David to create the dynamic music of the game. It was the first time we really had the opportunity to allow the music to help you understand what was coming, and what you were up against.”

PlayStation Network Indie Devs Divided on Software Pricing (IndieGames)
“PlayStation Vita and PlayStation 3 indie developers are divided when it comes to pricing strategies for their games that use cross-save or cross-play features. IndieGames speaks with one team who decided on giving access to Vita and PS3 versions for one price and two others who are undecided. The developers discuss whether a lack of precedence mixed with seemingly non-conducive, third-party publisher pricing strategies may be to blame.”

Photon Mapping Part 2 (AltDevBlogADay)
“Continue with previous post, this post will describe how light map is calculated from the photon map. My light map stores incoming radiance of indirect lighting on a surface which are projected into Spherical Harmonics(SH) basis. 4 SH coefficients is used  for each color channels. So 3 textures are used for RGB channels (total 12 coefficients).”

Fragments Of My Imagination (Radiangames)
“There are different kinds of content fragmentation.  For listening to music, I use iTunes, Pandora, and Spotify depending on my mood, though there are many more ways to find and listen to music.  For TV shows, there’s cable TV, Netflix (DVD and streaming), Hulu, Crackle, Amazon, Google TV, iTunes, and tons of channel-specific streaming services, though I only use a couple of those myself.  For the people who create normal media (music, video, and books), getting your content on these various services is pretty much a legal issue, not a technical one.  If you look closer as a consumer though, you’ll notice a pattern of Apple, Microsoft, Google, and Amazon all providing streaming/renting/buy to own services for music and videos (and books).  We’ll come back to that.”

5 Ways To Be A Successful Indie Developer (Gamasutra)
“For now, however, Boyd is all too eager to share with Gamasutra what he believes to be the key pillars to his studio’s quick march success streak. Zeboyd’s big plans for indie scene domination followed five key points, which he shares with us now.”

Amazon Appstore Postmortem: A Guide to Android Developers (GamesIndustry International)
“Getting noticed is a constant struggle when you’re a mobile game developer. You can bet there’s an audience for your game — but how can you reach them?  One possibility for Android developers is to distribute games on the Amazon Appstore.  I’ve shipped two Android games so far, FRG and ErnCon, both of which are distributed on Google Play and Amazon Appstore. I wanted to share my experience getting a game ready for Amazon Appstore distribution focusing on the advantages and challenges encountered along the way.”




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