September 28th, 2012 | By

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Vitrum is a newly released game created by developer 9heads Games. You play as an android that has been created to have capabilities in converting energy from crystals into various powers. The android is able to absorb energy in either of his hands, which will allow him or you to take that energy and combine into different unique powers that you wouldn’t otherwise see on their own. In Vitrum, supposedly one of the most awesome powers you can use is the ability to invert gravity. This is because the player or “android” will be able to choose when and where to invert gravity along with the fact that the game is made in 3D. It makes for some really interesting gameplay and puzzles to solve.

Vitrum takes place in a desert laboratory full of different colored crystals that possess certain abilities. This way, some crystals are actually harmful to the android. In this laboratory, there are 45 different challenges. Some challenges are easy in the beginning, but as you go on it gets tougher and tougher until you think it’s completely impossible to beat. I’ll let the gameplay trailer explain it for me.

If you’re interested in trying out this madness and solving these insanely difficult stages in Vitrum, you can head on over the 9heads Games‘ official website for a free demo and a link to purchase the game. Vitrum has also been put on Steam Greenlight, and looks like it’s doing well so far. Hopefully we’ll officially see it on Steam soon here. For updates on Vitrum and all your other indie gaming needs, stay here with Indiegamemag.com.

About the author

(37 posts)

He works as a Freelance Writer writing about video games and has Twitter as the ultimate social networking addiction. You can follow him @iStatusQ3 as he tweets about video games, fried foods and writing. Brad is also enjoys working out and stalking Indie Game developers as they release cool new innovative games.

  • dys

    The gameplay looks really, really interesting and I dare say quite fun. Kind of reminds me of VVVVVV but in 3d with those gravity inversion crystals.

    There’s one thing that bugs me though: the graphic/art style. I haven’t been to the website and such to see if all this is just a prototype/work in progress but if the graphic style remains the same I am afraid it would feel just to prototype-y or demo-ish to me.

    Anyway, wish the devs all the best.