Dev Links: Under the HUD

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Today’s Developer Links include links about many aspects of game development, from funding to feedback.

Botanicula Soundtrack Vinyl Edition (Amanita Design)
“Botanicula Soundtrack is released on 12″LP in edition of 1000 copies, whilst 300 copies are on turquoise vinyl, 300 copies on amber vinyl and 400 copies on standard black. Each copy features three large format inserts [30x30 cm] with art reproductions by Jaromír Plachý, author of the game artwork, and as always, a coupon with a code to download MP3/FLAC versions of the album.”

Indie Tools: Inform 7 (IndieGames.com)
Inform 7 is being described as a design system for interactive fiction based on natural language. Shockingly, it does exactly what it says on the tin (and quite a bit more), while simultaneously being a truly powerful tool for creating intricate pieces of interactive fiction on most platforms you’d care to mention.”

For Indies, With Love: TIGA Releases a Guide to Self-Publishing (IndieGameMagazine)
“The TIGA Guide to Self-Publishing: Liberating the Developer is designed to help out with the business side of game publishing for the small developer. In their announcement, TIGA recognises the growing trend sparked by the growing opportunities for developers to release their games without a publisher, particularly in mobile gaming and the social media space.”

A DRP Picture’s Worth a Bunch of Words, Part 2 (Dejobaan Games)
“Continuing our discussion of our first-person arena shooter prototype Drunken Robot Pornography, we discuss here the abstract HUD and the power-ups that affect it and the player.”

Swordfight is Good Art (Mommy’s Best Devlog)
“The experience here is only possible because of a game. Photos or videos don’t do it justice. No amount of reading about it (don’t quit reading! :) or watching conveys the full experience, it must be played. Interaction being the defining distinction of games.”

Frictionless Feedback (Cliffski.com)
“One thing that a lot of companies don’t get is the importance of frictionless feedback.
All companies perpetuate the myth that they want to hear from customers. They pretend to value their feedback, and want to hear from them, regardless whether or not the feedback is good or bad. In very few cases is this really true. I’m not referring to actually abusive or threatening feedback, which obviously just gets binned.”

The Kickstarter Video Game Report – Week of May 4 (Zeboyd Games)
Shadowrun Returns finished up with a solid $1.836 million. Leisure Suit Larry finished with $655k. Yogventures! is up to $514k with 2 days left. Grim Dawn is almost funded with $256k ($280k goal) and 2 weeks left to go. Jane Jensen’s Moebius is up to $266k of its $300k goal with 2 weeks left. Republique is at $221k, about $100k more than they had last week, but unless something amazing happens, they’re not reaching $500k in the next week. Is snagging David Hayter and Jennifer Hale the miracle that will turn this kickstarter around? We’ll see this week.”

Luftrausers Devlog #1 (Vlambeer)
“LUFTRAUSER was about feeling like the coolest person in the world. You sat behind your computer but really you’re a pilot going 5 million miles an hour shooting enemies and making water splash up behind you and doing loopings all while smoking multiple cigarettes at once and reading the newspaper.  In the highly anticipated superlative sequel, we are bringing you more of that & we’re letting you do it your way. You will be able to get dirty and build your own RAUSER from the ground up. By destroying enemies, completing missions and all that you will unlock new parts. Parts come in 3 types: weapons, bodies and engine.”

 




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