October 14th, 2008 | By Mike Gnade
Pros: Tons of power-ups, levels, and features. The Katarmi Damacy aspect of growing the fizzball by swallowing up small objects and moving up towards larger ones is neat and novel.
Cons: The Grubby Games’ artistic design and sleek interface cannot overcome a stale and overused bat and ball gameplay mechanic. This is a case of exceptional programmers just brainstorming a game from the outset that would not have compelling gameplay. Game is in the WAY TOO casual department.
Pros: Exceptional presentation, animations, and consistent feel and look from Prof. Fizzwizzle. All the graphics have real depth and give the game a cartoony 3D feel. Just looking at the title screen impresses.
Cons: Stages and Level graphics get repetitive.
Lasting Appeal: 2/10
Pros: There are a ton of levels to play and the game is fully featured
Cons: After playing the first 5-10 levels, the unique features of this breakout clone wear off.
I really wanted Fizzball to be better. It oozes quality, has a sleek presentation, and is very endearing. But underneath all the features, beautiful, colorful animations, and catchy music is a game I have played for years. I remember Atari Pong, owned the big lumbering 1989 gameboy, grew up on the NES, SNES, and Genesis and have played breakout games for over a decade. Grubby Games is an exceptional duo, but for me, this type of gameplay is the bottom of the barrel. So for Avid and Long-Time Gamers:
On the upside, if you have a child under the age of 10 or if you are a casual gamer and have no idea what Arkanoid or an Atari is then you will probably love this game. It is very endearing and is one of the best Breakout games I have ever played. It is an excellent game for the more casual / younger market. Maybe that was Grubby Games intention all along, to focus on the casual gamer.
Verdict for kids/casual gamers: 75%