November 11th, 2011 | By Chris Newton
Tagged in: flash | Flash games | PC Game | review | strategy
Lab of the Dead
Developed by: Evil_Dog Productions
Have you ever sat back and analyzed the reality and possibility of a Zomb-pocolypse? Maybe you have even gone as far to try to figure out how a Zombie would work, how it ticks? If you are like me and have gone through this exercise, then have I found a game for you.
Lab of the Dead is a very interesting, disgusting, yet enlightening game developed to allow you to experiment with captured Zombies. Don’t worry, they are chained to the wall and can’t get to you… well mostly can’t get to you.
Stop me if you have heard this before – the game is set in a post-apocolyptic setting where the earth is being overrun by human eating Zombies. As a Scientist, you have been tasked with figuring out what the heck is going on inside of your bunker, where there happens to be a ton of Zombies kept in cages. You will basically take Zombies out, brutalize them with weapons, feed them different foods, and present them with differing objects all in the pursuit of getting a reaction from them and collect as much data as possible.
The game gets very interesting as you begin to snoop around the area and start finding old notes and recordings. Will those recordings lead you to the origins of the Zombie Plague? Maybe, you will have to find out yourself. Just be careful handing a Zombie a loaded pistol… I’m just saying…
I found this game to wildly addicting. I simply could not stop trying to trigger all of the reactions in the Zombies. I actually got to a point where I stopped wanting to beat on them and see how close I could get them to regaining any amount of humanity, which is pretty much as close to a cure for the plague as you could seemingly get.
The graphics for the game are right on. I can’t even begin to think of an improvement for it. The voice acting is convincing, and the fact that I have a Zombie chained to the wall not five feet from me, groaning, and trying its ass off to grab me and eat my heart while I struggle to listen to an old recording did not escape me. There were several times where I wanted to reach out and smack the Zombie and yell, “SHUT UP! I can’t hear the woman talk!”
If there is any problem with the game, it is that once you figure out that increasing the speed of research and research point accumulation and decreasing the cost of research, the actual part of the game where you research different objects becomes a blur of leveling and getting back to the task at hand; handing a guitar to a Zombie to see what it does.
You can follow the blog of Evil_Dog here.
You can also head over to our forums and play the game as well! (Be sure to give it a minute to load!)
Chris Newton (7 posts)
Chris is the Content Manager for IGM. His job is to continually improve the reader experience and assist the writing and editing teams become the most well oiled machine that they can be. Chris also hosts his own weekly column called the Flash Minute, which is published on Thursday. You can follow Chris on Twitter @cnewton_eov or find him on Kongregate as Tynion.