I would like to share the game I've been working on. In Exilium is a Hack & slash RPG resembling games like Diablo. However, I wanted to try and see if I could create an engaging gameplay experience without surrendering to typical RPG tropes like creating elaborate backstories, characters and quests. Instead I removed all these elements and tried to focus on player exploration and discovery. There are no other characters or quests in the game, and a very minimalistic story. The general premise is: you play as a king who has been exiled to a strange hostile world by some sort of dark force. Your goal is to explore and discover why you were exiled and how to return, with plenty of hack & slash combat and loot!
I post regular development progress videos on youtube, here is the latest:
For those interested in Game Design, I wrote an article about my design philosophies and how they compare / contrast to typical RPG design: http://www.confluxgames.com/in-exilium-design-goals/
You can visit the game site here: www.exiliumgame.com
You can follow development progress: