Tryst, a futuristic real-time strategy game finished its beta run and released today for PC. Tryst was developed by BlueGiant Interactive, a small studio based in Hyderabad, India. The style of Tryst is reminiscent of Starcraft II‘s graphics and was built on BlueGiant Interactive’s Unigine Graphics engine. It is primarily a competitive online mulitplayer game with a short single-player campaigm included in the launch edition.
Tryst is built around two separate and distinct races; the Humans and the Zali. Both races play completely differently with separate building, units, and upgrades to suit their play style. Both races have access to one of the key draw features of Tryst, which is the Augmentation Research Mechanism, or A.R.M. The A.R.M. allows players to upgrade units in the middle of matches through individualized upgrade tress. Units can gain new abilities such as shields or improved weaponary as well as boosts to speed and/or sight range. This allows for different strategies for each race.
Matches in Tryst only last for abut 15 to 30 minutes and play out quickly with lightning-quick unit and structure construction. Matches can be played with both humans and bots, and the matchmaking system relies on skill ranking so you are always playing someone of a similar skill set. When matched up players must act quickly and effectively to construct a force which will destroy the enemy’s base. Constructing the necessary force requires control of key resource points, which favors the aggressively-minded RTS player and penalizes those who are too defensive.
You can purchase Tryst now over on that Steam website and check out more at BlueGiant Interactive’s official website. For a review on Tryst, as well as all your Indie gaming needs, stick with Indiegamemag.com.