September 7th, 2012 | By Stephen Fournier
Tagged in: eurogamer | expo | genix | hypoxia | PC Game | puzzler | shooter | survival horror | XBLA | Xpod games
It’s always a nice surprise when an indie game studio appears out of nowhere with games nearing completion and a good head on their shoulders. Xpod Games know that just having a game almost finished is only the beginning to being a successful studio. While it is a major step, if no one knows about your game then how will they purchase it? With that in mind, Xpod Games had a brilliant idea; what better way is there to promote your games and studio then to show off not just one, but two very different titles at this year’s Eurogamer Expo.
The first of two games is a retro style arcade shooter and puzzler that showcases a 3D projected line-art style by the name of Genix. The game is set to come with online multiplayer with LAN functionality as well as a level editor for added replayability to make those retro gamers happy. Genix is set to be released on the PC on the first week of October and then on XBLA a few weeks later.
Hypoxia on the other hand is a complete 180 from Genix. A dark 3D action survival horror game platformer where you take the role of a maintenance technician named Vex. Wrapped up in a sinister plot to absorb her existence (whatever that means), you must escape from hell and confront the nemesis before you are trapped forever. Your only weapon is a device that allows Vex to shift between dimensions, hopefully allowing her to escape with her life. Hypoxia is set for a Christmas release this year.
Those heading to the Eurogamer expo will have the chance to talk to the team at their booth in the Rezzed quarter. There you will be able to get a hands on with playable builds of both of Xpod’s upcoming titles. You can also keep up to date on any news on Xpod Games at their website.




Stephen Fournier (21 posts)
Okay Stephen, you need to write something witty here that is also relevant to gaming... I’ve been a gamer for years with consoles being my home until I went to university. After quickly running out of money and needing a way to maintain my gaming habits I ran headfirst into Indie games for the first time. I’ve never looked back. Not exactly witty, but a little honesty has never hurt anyone.