May 24th, 2012 | By Chris Priestman
Tagged in: alpha | gameplay | gnoblins | PC Game | roguelike
Proving that dungeons needn’t be the dark and miserable places they’re so often thought of as, Gnoblins‘ dungeon architecture is realised with an appealing and clean 3D feel. This is quite a juxtaposition to the game’s harsh roguelike rules of permadeath and randomly generated levels, not to mention the fairly visceral approach to combat from the first person view.
The game takes its name from the minions that can be recruited to stick by your side and contribute to the continual slaughter. At the moment these more complicated features re omitted in this pre-alpha release, somewhat understandably. Other missing features are crafting your own items and building your own dungeons but sound and music features in this latest build at last. It’s early stuff still, but details like the game’s interface already looked detailed and polished, combat is bloody and there are chests to loot – that’s enough to keep some people satiated for at least some time.
Of course, if you really invest into the game by means of playing it a fair amount and thus accumulating feedback, good or bad, then you might consider informing the developers of your impressions so that they may improve the game for the future.
You can download the early access build of Gnoblins once the terms and conditions have been read and accepted over on the download page.
More information on Gnoblins can be found over on the game’s official website.


Chris Priestman (1508 posts)
Valuing gameplay and innovation over everything, Chris has a keen eye for the most obscure titles unknown to man and gets a buzz from finding fantastic games that are not getting enough love. Chris Priestman, Editor-in-Chief of IGM Email: chrispriestman@indiegamemag.com Twitter: @CPriestman