January 12th, 2012 | By Chris Priestman
Tagged in: crosslink | gunpoint | jazz | PC Game | Platformer | stealth | tom francis
Tom Francis has toiled through the many submissions that were sent to him by those hopeful to get picked to supply the music in his upcoming stealth-hacking platformer Gunpoint. Francis also asked those following Gunpoint‘s development whether he should charge for the game, the results were very surprising and overwhelming for the developer.
PC Gamer writer and game developer Tom Francis put out a request for sounds and music a few weeks back due to it not being something he felt he could adequately provide for his game Gunpoint. The game was previewed by its developer with a video and has since caught a following like wildfire due its fresh game design which featured infiltrating a building, sneaking past security using a “crosslink” tool to rewire the electronics. Once the covert operation was completed, the player then has to escape without getting into any deadly crossfire.
Francis has now posted a new blog post which reveals those he picked to supply Gunpoint with its auditory accompaniment. ” I’ve decided to go with Ryan Ike’s cool, moody upright-bass style for Gunpoint’s missions” he said. You can experience the wonderful jazzy music below with the gameplay it was set to.
There were two other bits of music that Francis really liked as well and so he has decided to go with three musicians to provide soundtracks for different parts of the game; adding a degree of atmosphere and a classy mood to the overall game.
Francis also asked another public question – whether or not to charge for the game. He was left completely overwhelmed by the response, it’s better if you hear it from him:
“I was expecting around 90% of you to say I should keep it free, and if it was as low as 80% I’d start to believe it might be worth something. The figure was around 1%. Over a thousand comments, the vast majority of people said “No! Don’t give us a free thing! Charge us money!”
Once again the indie game community prove that they will support a developer they believe in and for a game that they really want to play – Francis’ charming personality and devout honesty also goes towards making him a person you want to give money to (or at least we do). Take that as advice developers; don’t be scared to show a bit of yourself and flaunt your personality, as long as it’s a likeable one.
“That’s an amazing and confusing response for me, but you don’t have to tell me twice. Well, you don’t have to tell me more than a thousand times. I will obey your command to charge you money for Gunpoint, though I plan to keep it low and provide a substantial free version,” Francis stated. “I won’t claim anything specific yet since I’d like to confirm how and through whom I’ll be selling it first, in case they have advice or rules that affect it. I’ve talked with all my awesome art and music collaborators and we’ve agreed on a split we think is fair.”
For more information on Gunpoint and its developer, head on over to the game’s official website and Francis’ blog.

Chris Priestman (1271 posts)
Valuing gameplay and innovation over everything, Chris has a keen eye for the most obscure titles unknown to man and gets a buzz from finding fantastic games that are not getting enough love. Chris Priestman, Editor-in-Chief of IGM Email: chrispriestman@indiegamemag.com Twitter: @CPriestmanThere is currently no description for this author...