April 13th, 2012 | By Chris Priestman
Tagged in: bastion | gameplay | pax east | PC Game | prototype. | supergiant games | XBLA
At PAX East last weekend, Supergiant Games didn’t have anything new to show off so they figured they would display Bastion‘s first every prototype, long before it became the game you know today.
Bastion has become well-known for its smooth isometric gameplay, the landscape that evolves with every step and that voiceover. Of course, like every game there was a stage when Bastion was just an ugly duckling – yet to become the more attractive and more recognisable swan. It was this that Supergiant Games showcased at this year’s PAX East which was held just last weekend.
If you didn’t attend then you wouldn’t have been able to see Bastion’s first ever prototype which was playable on the show floor. Just in case you did want to see how it looked in its very early stages though, there is a gameplay video of it running and the screenshot above will give you a pretty good idea.
“This playable build was made just four weeks after Amir and Gavin founded the studio. In spite of its simplicity and placeholder art, the prototype does showcase some of the ideas and mechanics we ended up refining and using in the final game. We also like showing just how rough these things look when they start off”, writes Supergiant on their latest blog post.
More information on Bastion can be found on the developer’s official website.


Chris Priestman (1508 posts)
Valuing gameplay and innovation over everything, Chris has a keen eye for the most obscure titles unknown to man and gets a buzz from finding fantastic games that are not getting enough love. Chris Priestman, Editor-in-Chief of IGM Email: chrispriestman@indiegamemag.com Twitter: @CPriestman