October 24th, 2012 | By Alex Wilkinson
Space shooter style games really seem to be coming back with avengance right now. With several developers really bringing in some of the best of the classic gameplay elements back and combining them with a lot of new ideas. I find this has been creating some formidable titles and Ring Runner: Flight Of The Sages (Ring Runner) from Triple B Titles is no exception.
Ring Runner is a whole new take on the Action RPG title combining a lot of what we have grown to love from space shooters of the past with the rich and deep character development from RPGs. The cherry on top of this game is the fantastic graphic style that only aids in highlighting the true potential of Triple B Titles.
In Ring Runner you play as a Sage. Sages have the power to rearrange stars and change entire galaxies, it is the interesting way science has gone in this future. All is not so rosy for you however as you awake dazed and confused from non elective brain surgery with no memories prior.
Your only pillar to lean on in this strange world is that of an implant known as Nero. Nero guides you through the basics and get you up to speed once more allowing you to really get to grips with everything. From the start Ring Runner infuse some humour into this odd couple as they drift through time and space together.
The demo does a great job at highlighting where Triple B Titles aim to take at least the single player component of the game and from what I have played it is fantastic. Full of interesting and humorous engages between you and Nero the progression continues to entrance and entertain me.
Although I have not played much of the demo so far what I have played I really enjoyed from the fantastic visuals to the great control over the ship Ring Runner really is a game that has been put together tirelessly and even though this is still early in the development the demo feels more polished than many end titles. I used the Xbox 360 controller to play the game and it does work fine, however I am sure for the more competitive PvP keyboard and mouse will surpass it like in every other case, but this is only my hunch.
I was stunned before when I heard about this game. Now after playing with it I am sure it really will be one of the standout games of next year. Providing that the ambitious multiplayer pans out just as well as the single player Ring Runner really will be a very unique and exciting title.
Ring Runner’s RPG element comes in strong with the Archetypes that make up the classes, currently five are listed and they are as follows:
- Arsenals – The raw firepower class where the arsenals are number one priority with the ability to call down cruiser strikes, firing off salvos and deploying fields of mines these are the big hitters.
- Casters – The all rounder. They’ve got the good mobility with a high amount of area of effect weapons. In combat these will bombard the enemy into submission.
- Fighters – The brawler class who is reliant heavily on the player’s ability to dodge the incoming attacks. Weak shields but unparalleled agility these ship are the pesky flies you just can’t quite swat.
- Grapplers – The support class, with all manner of beams and force fields to lock players down and even throw them about.
- Rogues – The stealther capable of all manner of sabotage on unsuspecting enemy ships to take apart key systems.
Ring Runners sounds a very promising new title that really attempts to merge genres together in a novel and fantastic way. I love the idea the PvP is all skill based with no critical strikes and all skillshots it really adds a lot to the competitive nature. In many ways I feel Ring Runners may end up balancing out a lot of the problems commonly seen in competitive games by moving away from luck all together.
Ring Runners has been funded via Kickstarter with a modest total of $15 370. If you would like to try the demo, vote for it on Steam Greenlight or find out more about this fantastic project head to the official website here.
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