Indie Game Round-Up: Out Of Vowels


In today’s Indie Links: A minimalist game that almost wasn’t so minimalist, games that use real trampolines and giant-size keyboards but don’t use screens, and why indie developers may be a key factor in the success of virtual reality gaming.

Venus Patrol Presents: The Venus Patrol Training Facility At GameCity 2012 (Venus Patrol)
“Exciting news long hinted at that can finally be revealed: AdamAtomic’s Capsule Capsule won’t be the only Venus Patrol related activity that this year’s GameCity7 festival. As announced on the festival blog this morning, the site will be taking over a large chunk of Nottingham’s Old Market Square for an entire week, and converting it into The Venus Patrol Training Facility (featuring an amazing remixed logo by Dick Hogg).”

Free Horror Game Erie Is Certainly Eerie (Rock, Paper, Shotgun)
“The vigilant eyes of PCG noticed this one free over at Desura. It’s a student project from the University Of Utah’s EAE Master Games Studio Program, and it’s been dropped on to Desura for no pennies. Its not exactly polished, and a lot more could have been squeezed out of its UDK shell, but the idea is solid. I’ve had a bit of a run around in it, and I can report this: erk. It’s got some horrible sound effects, and is definitely a good exercise in spooky… It’s basically a maze/exploration sort of thing, with one novel ideal: you have a spray can you can mark your passage with. There’s also something in the corridors with you…”

Video: How Abstraction Gave Proteus Its Voice (Gamasutra)
“The music- and exploration-based Proteus is a perfect example of minimalist game design. It has few defined goals, and exists primarily to let players wander about its atmospheric, pixel-like world. During its inception, however, the game almost became something quite different. During an in-depth postmortem at this year’s Game Developers Conference EuropeProteus creator Ed Key explained that he and musician David Kanaga threw around some complex ideas when creating this dynamic musical experience.”

Review: Lexatron For iOS – A Scrabble Racer With Teeth (Indie Game Reviewer)
“Lexatron is a word race! Form words on the X-shaped board to snake a path from one corner of the board to the other. Reach your star space first and win! Detonate a bomb to clear a path and keep going if your opponent blocks your way! Lexatron is easy to learn but forces the player to make tough strategic decisions. Lexatron provides an upgrade path for millions of bored ‘Words with Friends’ players.”

TIGSource Devlog: Dom2D’s Visual Showcase Of Awesome New Games, Issue #2 (Venus Patrol)
“In this issue, a bunch of new games have been added to the forums, including Gesundheit‘s creator Matt Hammill’s new project, Lovers in a Dangerous Spacetime. We also see the release of Snayke and Droqen’s four-game collection Probability 0 + Friends!”

Kickstarter Katchup – 13th October 2012 (Rock, Paper, Shotgun)
“Er, hello. Um, I’ve completely forgotten how to do this. Where do I put the red wires again? Adam’s been in charge of the Katchup for so long that at this point I’m filling in for him. I think I’ve got it, hang on. Phlurrbbubububububub. Phlurrrbbububuubbb. Phlurbububububububububububububububu…”

Super Joystiq Podcast Special: An Hour With Indie Dev Vlambeer (Joystiq)
“Capitalizing upon the rare opportunity to find both members of Vlambeer, Rami Ismail and JW Nijman, in the US, we recorded over an hour of discussion, initially meant to be a standard interview. The resulting impromptu podcast touches on a bit of everything: the formation of Vlambeer, Super Crate Box, the upcoming Luftrausers, the ever-present cloning discussion, some good-natured insults, and surprise spider-babies thrown in for good measure.”

Oculus Counting On Indies For Virtual Reality Success (IndieGames)
“The promise of the Oculus Rift is a new generation of high fidelity virtual reality — full-on digital immersion that places players in the worlds created by game developers. Key leaders at major studios like id Software, Epic Games, and Valve have expressed a high level interest in the headset, even though it’s still only a prototype. But for Brendan Iribe, CEO of Oculus, it’s indie developers who will be key to the initial success of the promising device.”

There are no comments

Add yours

Leave a Reply