September 12th, 2012 | By Alex Wilkinson
Today’s game comes from Daniel Twomey and is a very interesting looking little game which has drawn a great deal of influence from the “king” game mode in Geometry Wars: Retro Evolved 2. Commit Point Five is a very fun wave type shooter game where your goal is not only to survive the ever more increasing enemies but to also fulfill the challenges each level throws at you.
Commit Point Five pits you in an arena with your prime goal to commit to the challenges at hand and stay in the level progression spaces for long enough, of course thing are never that easy. With the inclusion of ever more difficult enemies, death circles and locks to be unlocked this game really gets very challenging very quickly.
The gameplay is fun and challenging but it does feel very rewarding to get past the levels, although the inclusion of checkpoints would be interesting I also like the way this game has a roguelike element of one hit and your die, along with restarting the game. This idea plays greatly into the score attack of the game so I think it works great as it is.
The graphics are very smooth and nice with some of the spirits reminding me of some of the enemies in N (ninja), overall the aesthetic is great and is one of the few games that has indeed had quite a lot of time and effort put into the audio side of things. There is a host of sounds some ambient but they begin to create some great music over the top, along with finely put together audio in general making this a big stand out point for me.
Average completion time – under 1 hour
Commit Point Five is a great little title from Daniel Twomey who just created this in his spare time over the past year using Adam Atomic’s Fixel engine. One of the best remarks Daniel Twomey made about his time working on this game is “The fact that its theme was commitment led largely to its completion, I would have been too embarrassed to give up on making a game called Commit.”
Commit Point Five can be played here.
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