Indie Links Round-Up: Getting An Eyeful

IMG_2910

In today’s Indie Links: indie games as spectator sports, indie games that look good on your TV screen, and indie games you can sing along to.

Why Indie Games Make Meaningful Spectator Sports (Gamasutra)
“When Ramiro Corbetta was growing up in Brazil, his family shared a passion for soccer, and the stadium was something like a family church. Though he moved to the U.S. at the age of 12, he brought his passion for the rituals of community play and public spaces with him — and into his work in game design.”

FTL: The Fatal Frontier, Sector 1 and Sector 2 (Rock, Paper, Shotgun)
FTL: Faster Than Light is the spaceship management/roguelike hybrid that everyone in the world is playing right now, living and reliving endless numbers of doomed space crusades, disastrous journeys and euphoric tales. There are eight million stories in the naked universe. This will be just one of them.”

They Bleed Pixels Is A Pleasurably Painful Way To Break In Steam’s Big Picture Mode (Kotaku)
“Big Picture Mode is a great opportunity for PC gamers that prefer the couch to kick the console habit and play the latest “AAA” titles, but more importantly it’s a chance for the independent creators of gamepad-friendly games like They Bleed Pixels to rise to the fore. You can go make yourself a sandwich, read a book, or watch a season of TV on DVD while you download a big name title, or you can be up and running with a gem like this in minutes.”

Fantastic Arcade 2012 Begins: A Slideshow (Venus Patrol)
“Today marks the first day of Fantastic Arcade proper — the yearly indie-game celebration run alongside the Alamo Drafthouse’s genre film festival Fantastic Fest — which means updates to Venus Patrol will become slightly spottier through to the end of the week until I can emerge with a handful of stories to tell of how the event went down. In the meantime, a brief slideshow from the past several hours, including, above, some of the first screenshots of Hotline Highball, a custom version of Dennaton’s fantastically brutal Hotline Miami that takes place inside the actual locale of Fantastic Arcade itself, featuring the greeting you can see by festival co-organizer Wiley Wiggins, inside its own custom arcade cabinet.”

Little Did You Know Super Hexagon Is Actually A Text Adventure From 1982 (Kotaku)
“It’s not really a 1982 text adventure, but there’s certainly a 1982-esque text adventure version of the game that you can play right on your browser. Or you can try a timed, downloadable version for PC, Mac and Linux here.”

10 Indie Games To Sing Along With (IndieGames.com)
“As much as I love a good synthesized song, there’s something special and seemingly rare about indie game music with lyrics. Thanks to the Internet, I’ve realized dozens of quality songs exist in indie games already. Some songs start at the title, others at the end credits, and some even in-game. To celebrate these songs, I have begun gathering them here.”

Terry Cavanagh Goes Inside Super Hexagon (Joystiq)
“Terry Cavanagh began his panel at Fantastic Arcade by playing his game, Super Hexagon, live on stage. Above, he easily gets through the “Hexagonest” mode, which is the hardest mode available from the start, and shows us one of the endings. It’s inspiring. After that, he played through the absolute hardest level in the game, in order to show the attending fans the true ending. I didn’t realize Super Hexagon had an ending, much less multiple ones. But now I and a small group in Austin have seen it. ‘Congratulations,’ he told us all. ‘Now there’s a much larger percentage of people who have seen this ending.’ To see it yourself, you’ll just have to practice.”

Cinders (TIGSource)
“We previously covered Moacube‘s beautiful visual novel Cinders almost a year ago, which makes it a bit silly that we’ve missed its release by a few months. Cinders is a somewhat loose re-telling of the classic fairy tale of Cinderella, with themes of free will added. The game’s story is heavily focused on the various characters, driven more by their individual conversations than the narrative surrounding the Prince’s ball. I wouldn’t call this a bad thing; it makes the narrative more personal, but it does lend it a certain flavor that I’m sure not everyone will find appealing.”




There are no comments

Add yours

Leave a Reply