Indie Links Round-Up: Off The Grid

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Today’s Indie Links include articles on E3 (where all those big game companies go to stab throats), and plenty of reasons for the Humble Bundle’s overwhelming success.

Arkedo’s Guermonprez: E3 is ‘out of focus with reality’ (Gamasutra)
“The co-founder of French indie developer Arkedo (Hell Yeah!) takes stock of the trade show, finding that it doesn’t represent the state of the industry — just a slice of it.  With the backing of publisher Sega, which signed his game Hell Yeah! Arkedo co-founder Camille Guermonprez found himself at E3 — but he found the show out of touch with the real pulse of the game industry.”

15 Reasons Why The Humble Bundles Are Successful (PixelProspector)
“Here are 15 key factors that I think are responsible for the success of the Humble Bundles.  There are probably more… so in case you should have noticed any additional points don’t hesitate to mention them in the comments.”

Room at the inn in Kairosoft’s latest, Dungeon Village? (Hookshot Inc.)
“From Final Fantasy to Dragon Quest, the Japanese RPG has a long history and thousands of specimens to its name.  But few developers have tried to subvert its dusty conventions over the years. The tale of the orphan boy raised in the pastoral village who sets out on an adolescent world-saving adventure is a well-worn cliche that continues to be oft-repeated, even if the JRPG’s bulk and scale has made it one of the least affordable game types for the contemporary developer.”

No 7 Samurai: Skulls of The Shogun Goes Win 8-Only (Rock, Paper, Shotgun)
“Having seen/played it back on PC at the Eurogamer Expo two years ago, I had become fearful that undead samurai-starring turn-based strategy game Skulls of the Shogun‘s increasing assocation with Xbox meant it might never find its way onto IBM Compatibles. At E3, it wound up back on the promotional circuit, confirming a release on XBLA, Windows Phone and… Windows 8. Wait. What? Windows 8 only? I waggled my eyebrows in confusion at the Advance Warsy game’s designer and programmer Borut Pfeifer of 17-Bit Studios to try and find out why Windows 7 et al wasn’t joining the party.”

Modern Classics: Gravity Bone (Hookshot Inc.)
“Exploding birds, talking briefcases, and nonchalant, bookish assassins: I’m not prepared to love many games as long and as hard as I love Gravity Bone. Gravity Bone’s short and it’s easy, but it’s also packed with ideas and jokes and wonderful surprises for the first-time player. It’s fifteen minutes that always remind me just how special games can be: it feels a bit like a doodle, like a sketch that starts and progresses confidently with no real idea of where it’s going, and then comes to a sudden, brilliant, completely appropriate conclusion. Done.”

Leave Home (PixelProspector)
“Leave Home is designed to be a score attack game that is compelling in multiple sessions. The game is randomised and altered according to how well you play. Shooting/destroying enemies and collecting blue chips increases your anger, reflected in the transformation of the player ship. The higher your anger the more you will score and the more difficult the game will become.”

E3 Impressions: Prom Week (IndieGames.com)
“Described as a cutting-edge experiment in interactive narrative, Prom Week was an IGF 2012 Finalist for Technical Excellence and a crowd favorite at the E3 Indiecade Showcase last week. At least, I think so. I certainly didn’t get a chance to play it up till the point I got home from the expo as the booth was constantly crowded with interested playtesters. ”

Brainsss: What Apple considers an App Store ‘success’ may be a developer’s nightmare (Joystiq)
“Tim Cook, CEO of Apple, said his company has paid out $5 billion to developers on the App Store. With 650,000 apps, that equates to $7,692.31 per app, divided evenly. Keep in mind many apps have more than one developer behind them, some of whom quit steady jobs to enter the indie scene, and the cost of development can dip into the tens of thousands. A ‘success’ for Apple is not the necessarily the same as a ‘success’ in reality.”




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