October 25th, 2012 | By Erik Johnson
Tagged in: indie links | indie links round-up | industry news
MaK. Prevail. Party of Sin. Edgar Rice Frotteur. These are all very strange names for video games. So obviously you want to read today’s Indie Links to find out just what these titles are.
Underrated Indie Games II: Under The Radar (TIGSource)
“After months of effort, Underrated Indie Games II was wrapped up a little while ago. It is part of moshboy’s endeavor to bring attention to overlooked indie games. The videos in this new addition to his series cover a 100 games of a wide variety to give you a glimpse of what you might have missed.”
Size Five On Stealth, Story & Swearing In The Swindle (Rock, Paper, Shotgun)
“A few days back, Time Gentlemen, Please and Privates dev, Dan Marshall of Size Five Games,revealed just why his ‘xciting upcoming cyberpunk crime caper The Swindle had gone eerily quiet for a few months. Fearful that the XNA language he’d been working with might not be supported by Windows 8, he started from scratch in Unity. In this second half of our chat, we cover the game itself – how important stealth and gags are to it, its ‘retrospective’ approach to storytelling and why it’s more Grim Fandango than Day of the Tentacle. Also Dishonored, because Dishonored. Also Hitler, because Hitler.”
The Joystiq Indie Pitch: Party of Sin (Joystiq)
“Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We believe they deserve a wider audience with the Joystiq Indie Pitch: This week, Crankshaft Games’ Daniel Menard talks about his PC co-op puzzle-platformer about breaking out of Hell and storming Heaven, Party of Sin.”
Off The Vine: A Closer Look At Grinding Game Edgar Rice Frotteur (Venus Patrol)
“Swedish designer & developer Adam Henriksson — last seen providingvideo documentation of the debut of Mega-GIRP — has just uploaded a beautifully shot longer look at the 48-hour game he helped create at the 2012 Nordic Game Jam with Thomas Perl, Johann Sebastian Joust creatorDoug Wilson, and Proteus musician David Kanaga.”
The Time You Killed Playing Super Hexagon Lives Again (Kotaku)
“This week I played Super Hexagon in the office of my insurance agent, financial advisor, and attorney, as I settled up matters relating to the sale of a house. That should establish the game’s cred as an outstanding time-killer.”
FTL: The Fatal Frontier, Sector 7 (Rock, Paper, Shotgun)
“And so my FTL campaign, the flight of the starship Moggy, limps to the game’s penultimate sector. It seems impossible that we’re still alive at this point – let alone that we now have seven crew, three guns and NO-ONE IS DEAD. The looming question is whether or not we’re anything like equipped for the final showdown in Sector 8 – but then again it’s foolish to go asking that before we’ve survived Sector 7.”
MaK (PixelProspector)
“MaK is “a physics sandbox with tethers, rockets, explosives, teleportation, relative gravity and potentially unlimited room for creativity” that reminds of Super Mario Galaxy. RPs wrote a bit about the game and the developers explain the game in more detail in this 5 minute gameplay video.”
Petit Planets: Johnny Two Shoes Shows Off Their iPhone Adventure, Prevail (Venus Patrol)
“I spy a little bit of Glitch‘s free-wandering & subdued landscape, a little bit of GodFinger‘s deformable terrain, a healthy dose of predecessorPlunderland‘s highly physics-based platforming, and maybe just a touch ofSpore‘s explorable ecologies in this new gameplay video of Prevail, the latest from UK indies Johnny Two Shoes.”


Erik Johnson (292 posts)