Indie Links Round-Up: Pink And Blue


Along with the usual links to various games, today’s Indie Links include some discussion of Valve’s new selection initiative, Steam Greenlight.

Lessons Learned From The Real Texas‘ Voluntary 18-Month Delay (Gamasutra)
“Sometimes game development can go right down to the wire, with ongoing tweaks until just weeks and days before the planned release. Other times, a developer will complete development earlier, and stew over the whole experience for a while. Calvin French of Kitty Lambda took that stewing period to whole new levels with his adventure game The Real Texas. Released last month, the game had actually been finished and ready for play for around a year and a half.”

Exclusive: Trials And Tribulations With The Z Kickstarter ([a]listdaily)
“If there’s things that nerds like, it’s zombies and card games. While there are a few physical products that combine zombies in some way with cards, Z. is a unique project in that it hopes to combine the two in a mobile app. Downward Viral is looking to get the funding for the project on Kickstarter and the project is entering its final stretch; it’s even gotten the backing from Robert Bowling of Call of Duty fame, who publicly endorsed Z. backed it with $10,000 and will be a producer on the game. We got a chance to talk to Sebastian Haley, Culture Editor at GamesBeat, who is working with Downward Spiral on Z. and get a feel for both the game itself and what it’s been like trying to ride the crowd-funding wave.”

Spunk And Moxie (PixelProspector)
Spunk And Moxie is a fast paced precision-based platformer with one button controls that looks very promising and fun.”

Valve: Steam Greenlight Is The Solution To ‘An Intractable Problem’ (Gamasutra)
“‘We had this huge business problem,” admitted Jason Holtman, Valve’s director of business development as part of a keynote lecture at the Develop conference in Brighton. “How do we go through the thousands of indie games submitted?’ The answer was Steam Greenlight, the new initiative announced by the Steam behemoth earlier this week that is looking to streamline the submissions process for indie developers hoping to get their games on Steam.”

QWOP Creator Designs Playable Music Video ‘Sun God’ (The Verge)
Kill Screen and Pitchfork have teamed up to create playable music videos, and the latest game in the series has been designed by QWOP creator Bennett Foddy for Cut Copy’s song “Sun God.” Foddy is a former member of the band, and says on the game’s page that he ‘couldn’t resist this opportunity to torment his old bandmates by making a predominantly pink game and setting it to one of their new songs.’ Sun God can be played alone or with two players, and features two connected figures who pull one another up a mountain while Cut Copy’s song controls the colors and sounds. The game is (so far) considerably easier than QWOP, but it presents a fun challenge and the music’s quite good. Try it for yourself, or check out some of the other playable music videos at the source link below.”

Introversion’s Rezzed Session: Explanations, Demos (Rock, Paper, Shotgun)
“Introversion used their developer session at Rezzed to explain why they had canned Subversion, and how the technology and ideas from that had become Prison Architect, which was playable at the show. It’s certainly worth a look, and you can watch the session – which includes some footage of Subversion – below. Relatedly, you can also read my take Prison Architect here and here.”

Thoughts On Steam Greenlight (Hookshot Inc.)
“Revealed by Valve during a session Hookshot Inc attended at this year’s Develop conference in Brighton, Steam Greenlight is pulling the Steam selection process in front of the curtain. What was once an arcane process of submission, finding friends of friends who knew someone at Valve, staring at empty inboxes, crossing fingers and looking into the mirror while whispering ‘Gabe Newell’ three times is now a popularity contest. Good thing?”

That Really Awesome, Really Loud PC Stealth Game Is On iTunes Now (Kotaku)
“We’ve already insisted that you play Dynamite Jack, because it’s a truly fun and panicky stealth game with explosions. But now I must insist you pick up the iOS version, because playing a game on my iPad has never taken me to the edge of my seat quite like Dynamite Jack has. Seriously, people on the subway look at me weird.”

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