Indie Links Round-Up: Porthole

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Think fighting dinosaurs sounds like a good time?  Defending a world in a weird, impossible universe?  Exploring a huge land while evading royal wizard-hunters?  Wandering a nightmare steampunk setting?  Well then, you’re in luck with today’s Indie Links.

Wot I Think: Primal Carnage (Rock, Paper, Shotgun)
“Dinosaurs vs humans with high-powered modern weaponry. It’s a tale as old as time – or at least Jurassic Park. Games, though, have struggled desperately to strike a proper balance between man and his planet-populating predecessor, but to little avail. So then, can Lukewarm’s Primal Carnage finally break the lukewarm streak kicked off by the likes of Dino D-Day and Orion: Dino Beatdown? Here’s wot I think.”

Hotline Miami Review: Dial M (Joystiq)
“The crux of Hotline Miami is pretty simple: high speed, precision murder. It’s brutal, disgusting, and incredibly violent, which is bound to turn off some players. Those who can stomach it – or console themselves with the belief that it’s really just a commentary on violence itself man – will find one of the better arcade action games to come along in a while.”

Video: The Fantastic Voyage Of Duangle’s NOWHERE (Venus Patrol)
“Super intrigued, at least aesthetically, by the latest alpha footage ofNOWHERE, an upcoming “surreal creative defense game” from German husband-and-wife studio Duangle.”

Antharion – A Huge World Of RPG Goodness (Independent Gaming)
“Frequent readers will probably notice I seem to drift towards RPGs a lot. That is something I try to avoid but I am not always successful. I was impressed by the very ambitious Antharion by Orphic Software. They tried to combine The Elder Scrolls,Baldur’s Gate, and Ultima into an old-school experience. They wanted a huge, living world, a deep tactical turn-based battle system and the feel of old-school games. It looks like they succeeded. As well, we contacted them to find out even more about the game.”

IndieCade 2012 Narrated By Indie Creators (IndieGames)
“Last month’s IndieCade festival saw creators of independently financed games giving presentations and demoing prototypes in Culver City, California. Our flickr photo set provides an indication of the varied settings of the event, from the evening red carpet awards hosted by Felicia Day, to the afternoon play sessions arranged throughout a rented firehouse, and the late-night, outdoors Night Games curated by Antichamber sound designerRobin Arnott. For Ragtag Studio, the IndieXchange workshop session preceding the festival provided an opportunity to introduce their iOS appUnstoppable Fist to fellow devs, while also receiving feedback on a separate title’s proof of concept build.”

Hit List Q&A: Jenova Chen, thatgamecompany President (Joystiq)
“Jenova Chen is President & Creative Director for thatgamecompany (TGC). TGC is best known for creating experimental, artistic, and accessible games that touch players on an emotional level. TGC designed and developed the award-winning PSN titles flOwFlower, and, most recently, Journey.”

Dear Esther’s Dan Pinchbeck Talks Amnesia: A Machine For Pigs (Game Informer)
“We had an excellent time getting scared out of our wits with Frictional Games’ PC survival horror game Amnesia: The Dark Descent. Thechineseroom’s Dan Pinchbeck, lead on Dear Esther, is taking the helm on the sequel Amnesia: A Machine for Pigs. The game, due out next year, is set in the Victorian age, where humans are being trampled underfoot for the sake of progress. Macabre machines and twisted inventions are sure to chill players exploring the new game. We’re so eager to reenter the chilling world of Amnesia that we chatted with Pinchbeck about getting involved with Frictional and why he chose the Victorian era.”

Indie Studio Certain Affinity Hopes To Turn Halo, Call Of Duty Experience To AAA Game Development (Polygon)
“Certain Affinity, a developer that has helped create content for games like Call of Duty: Black OpsLeft 4 Dead,Halo: Reach and Halo 4, is ready to make its own AAA game as soon as the time is right, president and creative director Max Hoberman told Gamesindustry.biz.”




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