Indie Links Round-Up: Windows in the Dark

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What happens when a Hollywood studio approaches an indie game developer to make a movie tie-in game?  Read today’s Indie Links to find out.

Modern! Minecraft Adds ‘Local Area Network’ Support (Rock, Paper, Shotgun)
“‘LAN’ is available as an option in the latest Minecraft snapshot, and can essentially turn any singleplayer game into a server which any PC on the same network as yours can then join, with practically zero lag, no risk of unknown undesirables from the other side of the globe popping in and burning your creations to the ground, and without the need for server expenses.”

Scared Stiff: Amnesia And The Evolution Of The Modern Horror Game (Joystiq)
“Unlike the basic action and platform genre, the evolution of horror titles has followed a slow, twisty path. By the mid-nineties, it was known for its signature talent: the ability to reel you into a dark, unknown world like a helpless fish. Titles like Silent Hill and Resident Evil acted as some of the first passports into the journey we now refer to as “psychological horror.” System ShockParasite Eve, Fatal Frame, and Siren were memorable trips into less-than-reassuring territory. Throw in some unexplained, mysterious figures, watch the world spin out of control, and you’ve got one hell of a recipe for an addictive genre. Who would have thought that fog-choked towns and shambling creatures who greet you with a spray of vomit could be so appealing?”

Indie Goes To Hollywood (Beefjack)
“It’s Monday morning on the Tube, and black-suited city execs sit shoulder-to-shoulder along the carriage in a noir-ish paper chain. Most stare dutifully over the left ear of the suit opposite, but one is hunched in his seat to get a better look at the iPhone cradled in his lap. Tap, tap, tap, he goes, incessantly. The better part of today will be spent launching his on-screen counterpart over the rooftops of Canabalt’s miniature dystopia. That’s the best explanation I can muster as to why, when outsourcing a teaser game to accompany the release of multi-million dollar teen phenomenon The Hunger Games, film studio Lions Gate forewent the mainstream tie-in specialists at Ubisoft and EA and instead called Canabalt creator and indie hero Adam ‘Atomic’ Saltsman.

Best Games of 7 Day FPS… That Don’t Have Any Shooting (Rock, Paper, Shotgun)
“I was going to start off by explaining in excruciating detail the precise meaning of “7 Day FPS,” but I see Alec already took care of that – though admittedly, I tend to believe Doom evolved from tadpole creatures after John Romero’s hair collided with the laws of physics and caused the Big Bang. Oh well. To each his own. So then, that out of the way, how about we dive right in? The 7 Day FPS challenge yielded hundreds of bite-sized manshoots, but honestly, many of the most inventive first-person shoot-ers chose to do things that hard way and not laboriously slaughter 534853 armed thugs. Let’s have a look, shall we?”

Glen Forrester On Enough Plumbers 2 (IndieGames)
“A sequel to 2010′s platform puzzler Enough Plumbers is coming in the next couple of months to Flash-installed browsers. Glen Forrester tells IndieGames Enough Plumbers 2 will be ‘a bigger, prettier, expanded version of the first game. The original was made in under two weeks and wasn’t really meant to be successful (instead it’s had millions of plays. oops), so this one is intended to revisit the idea and do things properly.’”

Brand-New Indie Game Resonance is the Best 1990s Adventure Game I’ve Played in Years (Kotaku)
“I am a big fan of adventure games. They’ve been my favorite genre for decades. I like them quite a lot. Enough to have named my cat Guybrush. I have sampled and enjoyed many indie adventure games, both old and new, this year. And I mention all of this so that you will realize the weight of my words when I say: Resonance is the best classic-style adventure game I’ve played in ages. Go get it now.”

Let’s Multiplay: 7DFPS Online Multiplayer Games (IndieGames)
“Our seven-day FPS challenge coverage continues, this time with a handful of online multiplayer games that I hope we can all explore together. Skimming through 200 entries and randomly stumbling upon multiplayer games with empty lobbies can be disappointing.”

Unlimited Hyperbole #3 (Hyperbole)
“This week Unlimited Hyperbole talks to Brendon Chung, the designer of Atom Zombie Smasher and Gravity Bone, about his favourite game and the very definite effect it had on him as both a fan and an independent game developer. Released in 1998 by Looking Glass Studios, Thief: The Dark Project has been repeatedly hailed as not just one of the first true stealth games, but also one of the best games ever made. Looking back, Brendon discusses both what makes Thief such a triumph of world design and how it shaped his own games more than a decade later.”




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