Indie Links Round-Up: Yak, Yak, Yak

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Lugaru, Mark of the Ninja, Scratches, Minecraft… you’re sure to have heard of at least some of those games, right?  Well, today’s Indie Links bring you new games from the developers behind them.

An Essay About Sir, You Are Being Hunted, Kickstarter (Rock, Paper, Shotgun)
“As many of you will doubtless be aware, I’ve spent the last couple of years dual-classing as journalist and game developer. I’ve worked with two friends – Tom Betts and James Carey – to create the indie studio, Big Robot. We are currently Kickstarting our third game, Sir, You Are Being Hunted. With just a week to go, I wanted to talk plainly about why we’re making it, what the game is, and what it means to us. Specifically, what it means to me. Because this whole gaming-making business is a complicated, tricky thing, and worth talking about in some detail.”

Live Free, Play Hard: The Week’s Finest Free Indie Games (Rock, Paper, Shotgun)
“Fuck this dungeon. More like tower DON’Tfense. Dweegarian smectoids. Mass Effect as a text-based strategy dating sim. Enough run-on sentences to last the next thousand years.”

Troof Seekers: PixelJam Prepping A Mega-Bundle Of New Games (Venus Patrol)
“As they certainly aren’t busy enough handling not one but now twoGlorkian Warrior games with comic artist James Kochalka, indie studio PixelJam have just announced that they’re on the verge of releasing three new games at once in mid-December — a self-bundled release that will also include downloadable versions of previously web-only titles.”

Clone Of Duty: Stonehenge (Independent Gaming)
“Never in my days have I seen a game that claimed to be inspired by so many different games. This was curious enough. But the concept itself was even curiouser. Not a huge amount of info was available on the site so I contacted the developer, Mr. Ruddock.”

Mark Of The Ninja Dev Turns To Sandbox Mode With Don’t Starve (Shacknews)
“Klei Entertainment is preparing to venture into new territory. After a banner year in which the independent studio released Shank 2 and the highly acclaimed Mark of the Ninja, Klei is now bringing their affinity for tough-as-nails titles to the sandbox realm with Don’t Starve. To learn more about this survival game, Shacknews talked to Klei’s lead designer, Kevin Forbes.”

Agustin Cordes On Horror In Games (IndieGames)
“Agustin Cordes of Senscape, the person behind indie horror adventure hit Scratches (back from the era when adventures were considered dead and the indie scene was much smaller) and the driving force behind the long awaitedAsylum, has decided to let us pick his brain and try and understand how horror works in games.”

Desperate Gods (TIGSource)
Desperate Gods is an open source “digital board game” developed by Wolfire Games for Fuck This Jam, a week-and-a-half-long game jam based around making games in genres you generally dislike. In his design overview, Wolfire’s David Rosen describes how he enjoys board games but feels that their video game counterparts lack a lot of what makes them fun. Check out the video above to see how he and artist Aubrey Serr tried to overcome these problems while developing a unique board game from the ground up.”

Notch: 0x10c Could Monetize Ship Components, Game Will Avoid Kickstarter (Polygon)
0x10c, the upcoming space flight simulator from Minecraft developer Mojang, could feature a subscription-based model for players to access vital ship components, lead designer Markus ‘Notch’ Persson said in a PC Gamer interview. The pricing model, which Notch confessed is still just a “rough idea,” would charge players a recurring fee to own a power source for a ship’s functions.”




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