May 1st, 2012 | By Richard Glenn
After approximately eight months in development, Magiko Gaming’s Platformines will soon be upon us, the developers have announced.
As the game’s title would infer, it’s an experience modelled around the principles of running and jumping, but chalking Platformines up as a run-of-the-mill platformer would be to do it a grave injustice. The game employs a substantial reliance upon the player’s proficiency with a firearm, with the fully-customisable player character compelled to blast away enemies in order to secure a safe passage through a series of connivingly-crafted landscapes. Deadifying enemies results in item and cash drops, with which the player can purchase upgrades and better weaponry in order to efficiently scale the heightened learning curve of the game’s more challenging levels.
Arguably the game’s most noteworthy facet is the levels themselves, which are randomly-generated, backing up Magiko’s brash claim that Platformines will offer a vastly different experience for every single player. Also mightily impressive is the game’s purported length, clocking in at a storming ten hours. While that may seem wholly unimpressive in light of many of the life-engulfing RPGs we’ve been treated to over the last couple of decades, rest assured that ten hours is an awful long time for a platformer, especially one built from scratch by such a small independent development team.
Naturally, such a lengthy single-player experience may lead to concerns over the potential outbreak of repetition, but Magiko hopes to assuage such qualms with the game’s sizeable backstory. Put simply, it’s up to the player to scour the randomly-generated game world for nine missing components of the so-called RoboDIG, a colossal, recently-dismantled vehicle needed to escape the wretched depths of the mines in which the player is trapped.
More information on Platformines can be found at the game’s official site.