September 18th, 2012 | By Petey A.M.
Tagged in: 360 | jesse norman | Kill Orbit | Platformer | RPG | shooter | space
As far as the history of side-scrolling RPG platformers go, I am not certain of any of the origins of such a combination. Perhaps Paper Mario counts as one of the first, but I do not want to make that statement certain as maybe Castlevania would count as one also. It is an interesting mix of genres and one which Kill Orbit from Jesse Norman attempts to perfect in his side-scrolling RPG Platformer.
Maybe side-scrolling is the wrong description, as the action in Kill Orbit centers around a 360 degree rotating center-axis. Players control a space captain who can jump, shoot, and manipulate the camera around a set axis. Since the game is in space, gravity only plays a minor hindrance to the main character’s ability to soar through the air. Floors become ceilings and walls become floors as the camera is manipulated. The gameplay video can better describe the action so check that out below.
As the game progresses players fight monsters, gain skills, and destroy powerful bosses. The main character space captain man can then be given a boost in power through obtaining skill orbs. The skill orbs help our hero become the best possible spinning platformer dude he can be.
You can learn more about Kill Orbit at the official website. There is also a nice demo for players to try before they buy. A single copy is priced at a reasonable $4.50 and will earn the buyer a discount of the same price on Jesse Norman’s upcoming title MechLore, an isometric robot-action RPG. For more info on Kill Orbit and MechLore and all your other indie game news keep it with Indiegamemag.com.








Petey A.M. (62 posts)
A gamer with a weakness for the philosophy of games and what they mean. In love with RPGs and Puzzle games, as well as anything innovative. On the side of gaming, Petey is a sports enthusiast and statistician. Follow Petey @IndiePeteyIGM on Twitter.