A bit of dark, faceless silhouettes, and eerie creaks to make your skin crawl — The indie gaming scene is no stranger to dark and moody atmospheres, and Grimind pulls the player in with its music-less ambiance. Developer Pawel Mogila is taking inspiration from indie classics ranging from the edge-of-your-seat thriller Amnesia: The Dark Descent, to the cute and cheerful Super Meat Boy, and further yet to the eerie yet hopeful Limbo, to engage the player in “non-trivial puzzles” that require “manual skills to pass obstacles” to accomplish the ultimate goal of discovering who your unidentified character really is.
Using the featured “Bullet Physics” system, you can grab objects with the mouse (like rocks or cubes) and throw them in the desired direction, as well as interact with enviromental objects like vines to carry the protagonist from start to finish.
What makes Grimind stand apart is — as you may have guessed from the games the developer cited for inspiration — the focus brought into the atmosphere of the game. The deathly silence constantly broken by the clattering of stones and movement has potential to make this game a truly terrifying experience. Will Grimind be able to stand solidly on its mechanics or will it be the heavy atmosphere that will make it a classic? Stay tuned to find out.
If you’re eager to get your hands on more teasers for the game, Mogila has left no shortage of outlets to find them.You can learn more about Grimind by visiting Mogila’s game development blog, the Grimind official website, or by liking their Facebook fanpage. If that seems like too much work, you can always stay glued to IGM for all of the latest updates.