December 4th, 2011 | By Chris Priestman
Tagged in: airmech | alpha | carbon games | MineCon | PC Game | RTS | transformers
If you were one of the lucky people to be at MineCon last month or at PAX Prime earlier in the year you may have seen Carbon Games show off their fantastic shooter/RTS called AirMech. If you missed it, now is the time to catch up and sign up for the closed alpha!
Mechs are, more often than not, a big hit with gamers so you are more than likely going to be very excited about AirMech – a game in which you can change between a jet and a mech to blast down your foe. But it is more complex than a simple shooter as AirMech is more akin to an RTS. It’s the typical base building and unit managing that you have come to expect of the genre.
Now not only does AirMech look a lot like Herzog Zwei (the classic Mega Drive/Genesis RTS) it also stands up to one of its greatest features; multiplayer. This is in fact 2v2 multiplayer in which the players can take their own loadouts in to the match and customise from there on in. Obviously there are a plenty of upgrades to unlock and players reap the benefits of playing the game obsessively as we suspect may be the case.
People have been talking about the game for a couple of months now but it was not really until now that we were able to see a quality video displaying the game’s various aspects. As you can see below, this is now the case so feel free to take a look:
If you are excited as we are you may want to sign up for the closed alpha if you haven’t already. You can do so by heading over to this page and following the instructions.
AirMech will be available on Windows and Mac and Linux a little later on. Console ports are possible but will be even later. Carbon say that the game will more than likely be free to play too.
More information on AirMech and Carbon Games can be found over at the official website. Follow the developers on Twitter to keep up to date: @CarbonGames


Chris Priestman (1508 posts)
Valuing gameplay and innovation over everything, Chris has a keen eye for the most obscure titles unknown to man and gets a buzz from finding fantastic games that are not getting enough love. Chris Priestman, Editor-in-Chief of IGM Email: chrispriestman@indiegamemag.com Twitter: @CPriestman