October 21st, 2012 | By Tom Christiansen
Tagged in: Charnel | first person shooter | horror | Team Charnel
As mad scientists tend to do, the professors in Charnel created a monster that now wants to eat them. The surviving inhabitants of the aging academic institute must band together to locate and destroy their creation before any more damage is done.
Charnel is a fast-paced, online first-person shooter that can be played over a LAN for local multiplayer. One player controls the monster, the rest control the survivors. The monster must use darkness to its advantage, as the professors are armed with rifles, obviously capable of killing the monster from a distance. The professors must keep the lights in the building on, if they hope to survive against the monster and its super stealthy attacks.
On top of providing better visibility, light dampers the monster’s abilities, making it weaker, and thus easier to kill.
When asked about the monster, Kyle from Team Charnel explained, “He’s small, so he can fit through holes in the walls and quickly navigate buildings using shortcuts, but he’s also ferocious: a hunter and a killer. What did we end up with? We added some horns, made him much more sleek and smooth, and gave him a neck.”
Each round lasts ten minutes. The player in control of the monster receives points for keeping lights off. The players controlling the survivors receive points for keeping the lights on. Both sides receive extra points for scoring a kill.
Team Charnel plans to release Charnel on the 26th of October. Charnel was developed using the Unreal Development Kit and is the team’s first game together.
Visit Charnel’s official website and follow the developers on Twitter.


Tom Christiansen (221 posts)
The Editor in Chief of IGM, Tom is essentially a nerdy Viking. He has a near constant craving for burgers and beer, and satisfies his instinct to pillage and plunder through video games. Tom stands tall, bearded, and doesn't care much for small talk. He loves talking about indie games though, so never hesitate to tweet him: @TomScott90 or email him: tom@indiegamemag(dot)com.