My, What Big Pixels You Have: ‘The Crystal Catacombs’

The Crystal Catacombs
The Crystal Catacombs

Roguelikes are becoming quite the hot thing to develop at the moment, and why? More than likely because they can offer players a high dose of replayability and they are something that small developers can put can adequately achieve. It’s all about the procedural generation folks. Even more so with the dungeons. Combine both of those things together and that is exactly what The Crystal Catacombs has to offer. Though it’s a lot more than just that too.

Rendered in those familiar, but colorful, big pixels and in a 2D form, The Crystal Catacombs has you taken up the role of treasure hunter Captain Vasil Ravencraft. He encounters the fabled catacombs and it is you who needs to guide him through them, over and over and over again. But you’ll never have the same experience twice, and thus reveals the beauty of the roguelike. The Crystal Catacombs contains seven Crystal Realms to travel through altogether; each unique due to their random concoctions of enemies, traps, hazards, treasures and bosses.

The Titanic Jelly Snail...FEAR IT!

Essential to this type of game are those all-important magical artefacts, which can offer you some extra powers to aid you. The Double Jump Boot, Dragon Armor, Crystal Skull and Grapple Spikes and many more are yet to be found. You won’t just rely on these alone though – choosing your class from the start will affect your playing style and gaining experience points to level up with will cause you to become a force to be reckoned with. Well, maybe not.

Unfortunately, as great as all of this sounds, The Crystal Catacombs is only about 40% complete and you’ll never guess what – the developers are looking for funding on Kickstarter. This is actually the second time the game has been submitted to Kickstarter as last time it failed – sad face. Maybe this time we can make it work though, yes?

The funding is to recruit people to make the game sound, look and play even better. Plus you can secure yourself a copy of the game or help design it, be in it and so on. More information over on the Kickstarter page and the game’s official blog.

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