April 28th, 2010 | By Mike Gnade
Tagged in: action | fps | PC Game | shooter
Erika: 8
Blood Frontier has got to be one of the best open-source FPS games I’ve played. A modification of the Sauerbraten engine, the game supports both single and muti-player and maintains a general theme of tactics and low gravity. For an open-source FPS, Blood Frontier has some nice graphics, fun gameplay and a helpful community. Made for the people, by the people, Blood Frontier is completely free and definitely worth checking out.
Sam: 6
Blood Frontier is a free open source first person shooter in the same vein as Unreal Tournament and Quake, with single player (against bots) and multiplayer. The bots are competent, and there seems to be quite a few maps of fair quality, although most are dark and generic. Movement is a little floaty, but the designers say they’re trying for a low gravity feel. Wall, double and strafe jumping are all included, and the running speed is insanely fast, allowingfor some pretty crazy trick jumping with practice. Nothing stands out as terribly original, but it’s a pretty good deal for free.
Stew: 9
I was impressed by Blood Frontier. Bare bones as it is, it’s a solid FPS and features what is now my favorite shotgun of all time. More shooters should have shotguns that reload automatically when not in use. But I digress, a shotgun is no reason to play a game and Blood Frontier has plenty better, entertaining single and multiplayer games, challenging AI and a wealth of maps being just a few. The play modes and weapons are a bit standard, but offer solid variety. One could criticize the sub par visuals, but they’re really a boon. You can pretty well guarantee it will run on anything. Besides, with the game being fun and free, you’d have to be a real jerk to complain.
Peter: 8
This free, community developed FPS feels a lot like Quake III Arena with added movement controls. The weapons are balanced, and you can pick whichever one you like when you join a game. But my favorite is the plasma pistol, because the secondary fire unleashes a huge, player-eating plasma ball. Sure it takes up the whole clip and leaves you vulnerable, but oh the destruction. I also love the double jump, something that seems to improve every game it’s added to.

Mike Gnade (426 posts)
Mike is the Owner and Founder of Indie Game Magazine.