On Trial: Eufloria

Dyson 2008-11-04 14-41-25-82

Mike: 7
Eufloria’s ambient gameplay, artsy visual style and unique setting of fighting seedlings on asteroids are all positives. Unfortunately, this unique spin on Real Time Strategy never really came together for me gameplay wise. The ambient world is very enjoyable, but simplistic gameplay plagues this game’s potential. It uniqueness certainly warrants a try, but at $20 this isn’t for everyone.

Andrew: 8
Eufloria wins big points with me for being not just a unique (finally) take on the RTS genre, but also for having a gorgeous visual style that sets it apart from every other game on the market. The unique RTS style is interesting, but not entirely successful. The demo doesn’t show any need for much strategy other than attacking en-masse, although the last level hints that may change later in the game. The final product has the potential to turn out utterly brilliant, but as of now I remain a bit skeptical.

Peter: 8
Fighting flora is at the center of Eufloria. A race of grey seedlings competes with your seedlings to colonize habitable asteroids. The game is sparse and laid back, with uncomplicated space battles you can control with one hand. Your seedlings turn into trees that defend the asteroids or produce more seedlings, which then travel to other asteroids to battle bad seeds or populate. The demo is fun, but doesn’t offer much of a challenge. Just wait and build up an army of seedlings because the grey seeds don’t seem to fight back. If they did, Eufloria could be very interesting.

About the Author

Mike is the Editor-in-Chief and Founder of Indie Game Magazine.