June 19th, 2009 | By

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click the screen to download the demo

click the screen to download the demo

Caspian: 3

Cool electro pop music mixes with decidedly 16-bit era graphics and gameplay in this racing team management / top down formula one racing game. It has a strangely clunky user interface that in the end made me end-task to close the thing down. I couldn’t really figure out what was going on with the team management thing. Casinos? Eh? What’s that got to do with racing? I suppose you’d probably understand it better if you were a Max Power reading Formula 1 addict type. As for myself, I didn’t really get it. The car was abominably hard to control at first too. That is, until I bashed it good and proper a few times, and then it slowed
down to a manageable sort of speed. I think you’d have to be a proper fan of top-down 2D racing games and Formula 1 nerdery to like this one.

Steve: 4

New Star GP is a top down racing game that reminds me of the old Micro-Machines game for NES combined with some of the depth of Gran Turismo. Practice racing the track during the week and then dominate on race-day in order to build up cash. You’re responsible for managing the attributes of your ride, finances, fuel levels, and weather to maximize your winnings. There’s a fun casino minigame, track editor, and many cars to buy; the biggest thing missing is multiplayer

Mike: 4

New Star Grand Prix is not for everybody. The game is a top-down Formula 1 racing game with some substantial RPG & strategy elements. The game reminded me a little of the Kudos series in that you can pick from an assortment of activities for each day. You can choose to practice the racetrack, go out with friends, gamble at the casino, etc. That aspect of the game adds a lot of depth, but the problem is that the core racing gameplay is not that thrilling. The game may be worth a lap around the track for fans of the genre or Formula 1 gearheads.

Zak: 4

New Star GP from New Star Games downloaded easy enough, but the game seemed to crash every time I went to play it. I can’t find faults with the graphics, but wish I was able to get past the title screen and into the game.

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Mike is the Owner and Founder of Indie Game Magazine.

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