June 22nd, 2009 | By Mike Gnade
Caspian: 3
“Game classic goes spherical”- I’m not sure what these guys were thinking, taking one of the dullest games ever made and making it three dimensionally dull. I think this developer is possibly a tiny bit out of touch with the general gaming public, a hint more of this being found in the installer which waffles on about some Visual C++ redistribution files. Er, what? I quite liked the music in this game… but not much else. I’d rather watch the kettle boil than actually play Snake. It’s even worse in 3D. From the incredibly small screenshots in the gallery I can see some new things are in there in the later levels – just a shame I can’t face playing it for another second. I’ll give them a point for managing to move the Snake genre on into a new dimension of originality but it still adds up to a rather torturous experience.
Steve: 2
Snakeworlds is a version of the classic Snake game that takes place in 3D on a globe full of obstacles. The gameplay is very simple: don’t crash into anything, don’t eat your own tail, and eat as much food as possible. Unfortunately Snakeworlds suffers from a lack of polish. The camera jerks around quite a bit with each move you make, which leads to an unsettling feel. The graphics are very bland and the music is decent. Control is tricky and takes some time to get used to, but thankfully there are tutorial levels for this purpose.
Mike: 3
The Installer has some ridiculous C++ 2005 Redistributable install attached to it…which I cancelled and the demo still loaded up fine. Snake was never a very thrilling game and putting it on spheres doesn’t especially help it. The game is dull and slow and I found myself always holding down the up key for a speed boost. The menus and presentation caught my attention and got my hopes up, but when the game actually loaded – these hopes were dashed. Soon after, I was looking forward to when the demo was over.
Zak: N/A
Snakeworlds looks like a good twist on a classic. I wish I had been able to download and run the game. Graphics look good and global player ranking on the website is a plus

Mike Gnade (553 posts)
Mike is the Owner and Founder of Indie Game Magazine. Mike lays out every issue of the magazine and focuses on boring business stuff, but still makes time to write about indie games. You can follow him on twitter @mgnade or email him directly at mike[at]indiegamemagdotcom