January 18th, 2010 | By

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windowsill1

Andrew: 10
Windowsill is a puzzle game of the most abstract variety. You have to get the square peg through the hole above the door. That’s all you need to know. The rest is derived from contextual clues, and organic puzzle solving of the highest quality. It’s got a visual style that would make an abstract painter proud. And the game plays like a really neat toy. You keep pressing all the buttons because you want to see what it’ll do next without ever giving a second thought to wondering why it’s there or what it’s for.

Zak: 9
Vector Park’s Windowsill is a wonderfully put together game. The graphics are clean and simple; yet convey a superior quality of artistry. I absolutely loved the style of this game, great job Vector Park! Gameplay was simply point and click with the player interacting with the environment to achieve the level’s goal, that is: finding the little box that opens the next door. Some puzzles can be pretty complex, requiring multiple steps. The sound effects and music were great. The game sported some pretty original puzzles. I just really wished the demo lasted longer than it did. If you like point and click puzzle games, pick this one up!

Ben: 8
It’s rare to see something as wonderfully creative and fun as Windowsill made in Flash. It’s almost a shame to review it; Windowsill feels like something that should be stumbled upon on the internet. It’s not even obvious it’s a game at first, until you discover it’s first “room” isn’t merely a collection of Flash toys, but a cleverly disguised puzzle. Each of the subsequent rooms house equally clever challenges. It’s a generous demo, too, offering up half of the game, then asking three dollars for the rest. It could be very well worth the money to find out where Windowsill takes you.

Peter: 7
It’s a pretty confident developer that gives away half its game in the demo. The first five rooms of Windowsill are free, and they’re a little weird. You have to find the cube in each room and use it like a key to open a door. Some rooms require a lot of experimentation, but others just throw a lot objects at you that do something, but nothing useful, and you have to sort through them to find the cube. If you can, download Windowsill. It runs pretty slow in the browser, and the art only comes alive when the game runs at a proper speed.

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