February 8th, 2013 | By Emerson Smith
Tagged in: overgrowth | wolfire
Overgrowth is one of those games that seems to have been in development forever. Announced in 2008, this compelling action game developed by Wolfire has seen a number of development milestones as the game has become more and more complete.
What used to be weekly alphas provided with a video have now become much more spaced out. Written bug-fixes and changelogs have now become common. However, their most recent update includes a video demoing some very exciting new improvements and features.
The in-house developed Phoenix Engine has seen a lot of optimization in the last month and the developers are finding ways to make the entire game and editor work better and more efficiently. Now Overgrowth works a lot better on many types of computers. In addition, the scripts have been reorganized so that scripts can attach themselves to levels and characters, making modding an easier affair.
The most exciting feature, however, is the new arena level. This level generates an enemy with randomized attributes to make them more aggressive or defensive, as well as a few other attributes that keep what enemy you face varied enough to always keep you on your toes. As you defeat enemies, the difficulty progresses upward based on your performance and will generate increasingly more difficult enemies.
Hopefully, this will find itself a place in the final game as either a mod or a full game mode so that once the campaign and challenges have been completed, there’s still a near infinite supply of bunny butt-kicking action to be had in Overgrowth‘s unparalleled combat system. You can find out more by visiting the official website.



Emerson Smith (73 posts)
I am an independent developer currently in school. I've designed smaller flash games as well as some larger projects. During the summer I teach game design with iD Tech Camps and during the school year I write for The Indie Game Magazine as well as other incredibly awesome extracurricular activities.