December 16th, 2011 | By Chris Priestman
Tagged in: 2D | development | magiko gaming | PC Game | platformance | platformines
Magiko Gaming have just released a new development update for their thrilling platforming adventure, Platformines. If you haven’t guessed already it includes teleports and the act of warping.
If you haven’t heard of Magiko Games or their Platformance games then you seriously need to head over to their website and check it out. Focusing on their latest development though, Platformines is based on the Platformance engine and is a similar type of game, but bigger and with more to do. As such, Platformines is a pretty open, platforming adventure type of game that will entice any indie game lover in with its Minecraft-like mining and crafting from a Terraria perspective.
The heros in this game are a little more badass though as they have guns and blow away aliens and armed humanoids. There are also quests in Platformines to encourage players to explore more of the world, but they will need to upgrade their weaponry and their character by fighting and selling items to reach the darkest depths. Enemies are not the only threat as there are boulders, blocks and many other traps to avoid.
This fourth development update detailed the addition of teleportation which makes travelling back to the safety of the home base a bit easier. They are also used to help in exploring the environments as you control the placement of teleports through a mini-map, which can be placed to any previously explored areas. Some new weapons have been added too, namely revolvers, shotguns and rocket launchers made of different combinations of the metals you can find in the mines. NPC’s can now “air jump” as well so they can move across different platforms. All is detailed in the video below:
More information on Platformines can be found over at the official website.

Chris Priestman (1271 posts)
Valuing gameplay and innovation over everything, Chris has a keen eye for the most obscure titles unknown to man and gets a buzz from finding fantastic games that are not getting enough love. Chris Priestman, Editor-in-Chief of IGM Email: chrispriestman@indiegamemag.com Twitter: @CPriestmanThere is currently no description for this author...