May 10th, 2012 | By Chris Priestman
Tagged in: david kanaga | ed key | exploration | indie connect | PC Game | Preview | proteus
While at the first Indie Connect festival in Berlin – where Proteus picked up the prestigious Most Amazing Game award – I stumbled my way to a dark corner of the exhibition room to where I had heard that Proteus was available to play. Of course, someone had beaten me to it and was sitting there, all smarmy. I took the defeat well and proceeded to lay back and watch him play the game, despite the headphones meaning I couldn’t soak up the audio accompaniment.
Fifteen minutes passed and this guy was still drifting around inside Proteus, the game’s lo-fi graphics flaunting pinks, greens and blues that fascinated both of us. Then, the gentle movement across the hillside onscreen came to a halt – this had happened a few times previously but only served as a means to thoroughly absorb the landscape during moments atop elevated viewpoints. Sensing that this was an elongated pause, I glanced across to find that the guy was slumped back, eyes closed and breathing heavily. I couldn’t believe it! Proteus had actually caused him to fall asleep. Those around him fulfilled their job in mocking him, to which he responded with embarrassment and the thrusting of the gamepad in my direction.
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Proteus can be pre-ordered over on its official website, which is where you’ll also find more information.


Chris Priestman (1508 posts)
Valuing gameplay and innovation over everything, Chris has a keen eye for the most obscure titles unknown to man and gets a buzz from finding fantastic games that are not getting enough love. Chris Priestman, Editor-in-Chief of IGM Email: chrispriestman@indiegamemag.com Twitter: @CPriestman