March 29th, 2012 | By Chris Priestman
Tagged in: glitch | mmo | robin hunicke | thatgamecompany | tiny speck
It seems that Kellee Santiago isn’t the only one to have left thatgamecompany now that the studio has wrapped up their work on Journey, Robin Hunicke has also left.
It’s been a big day of news over at the thatgamecompany (TGC) offices. Firstly we hear word that Kellee Santiago, the studio’s co-founder, has left for pastures new, then it was announced that Journey is the fastest selling PSN game ever!
It was only a little while ago that Chris Bell and John Nesky went to work on their own award-winning game, Way, as well. Now it has come into the open that Robin Hunicke has also left TGC and has set-up a new office with San Francisco-based Tiny Speck. Robin seems very excited in her latest blog post about the move.
Tiny Speck recently brought on Katamari-creator Keita Takahashi to help work on their free-to-play MMO, Glitch. Keita was introduced to Tiny Speck by Robin originally and it seems she is the next one to join the developers over there.
Robin will take on the role of lead game designer over at Tiny Speck and will work alongside former EA colleague, Justin Quimby. Now reunited, Tiny Speck expect the pair “to contribute great things to Glitch.”
Glitch is described as a “web-based massively-multiplayer game which takes place inside the minds of eleven peculiarly imaginative Giants”. Players will be able to shape and build their surroundings as they learn new skills and interact within the confines of the ever-changing, persistent world of Glitch.
More information on Glitch can be found on the game’s official website.


Chris Priestman (1508 posts)
Valuing gameplay and innovation over everything, Chris has a keen eye for the most obscure titles unknown to man and gets a buzz from finding fantastic games that are not getting enough love. Chris Priestman, Editor-in-Chief of IGM Email: chrispriestman@indiegamemag.com Twitter: @CPriestman