August 14th, 2012 | By

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For a while there, it was looking seriously bleak for Shadowrun Online. Perhaps it’s because there was already an official singleplayer Shadowrun game licensed and in development? Either way, not too many people seemed willing to bite, and the game was short of its funding goal by a full quarter with just one day left to go. It seemed unlikely that they’d raise 25% of the target money in 3% of time. Statistically, it seemed likely that the game would go unfunded. And then they pulled out all the stops.

At the time of writing, there’s an hour or two left to put your money down for early Beta access to the game, and they’ve cleared their $500,000 target and sailed past it to the tune of $25,000. The ambitious multiplatform (Windows, Mac, Linux, iOS, Android & even Ouya) turn-based tactical fantasy/cyberpunk MMO is good to go. Despite their difficulty finding funding, the game actually looks remarkably solid already, with a fair amount of gameplay footage being available for viewing on the Kickstarter page.

Can the market bear two related, but fundamentally different Shadowrun games? Well, it could back in the 90s – Shadowrun titles rolled out on both SNES and Megadrive/Genesis consoles, and despite both being great games, they were wildly different. So, I reckon there’s room for two sets of cyber-decking ne’erdowells on the post-cyberpocalyptic streets of Seattle. Congratulations to Cliffhanger Studios (what a name choice, eh?) on funding their game – here’s hoping that development goes smoothly from here on in.

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A geek for all seasons. A veteran of early DOS-era gaming, with encyclopaedic knowledge of things geeky on all platforms. The more obscure and bizarre, the better. If you've got indie news you want to break in a big way, send it this way!